Sunday, April 23, 2006

Command & Conquer 3

I just heard that EA is going ahead with “Command & Conquer 3: Tiberium Wars.” We were told back before they shut down Westwood Studios that their marketing department had concluded that “Tiberium Twilight” wasn’t a good name in case you were wondering why it changed.

Here is a link to scans from the upcoming PC Gamer with more pictures.

First off I don’t remember Mark Scaggs ever being the “Guiding Light” behind the C&C franchise. Brett Sperry, Adam Isgreen and Joe Bostic were the Guiding Light behind the series. You can tell as C&C Generals was the first product in the C&C line that neither worked on and it suffered. It was kind of boring and just wasn’t that much fun. Adam was working at EA but is now over at Petroglyph with Joe Bostic having just finished Star Wars: Empire at War.

The article also points out that the Red Alert universe and the C&C universe are different. Not completely true either. The Red Alert universe is the alternate past where Einstein invented a time machine and stopped Hitler (and the rest of Germany) from rising to power and instead Russia became the enemy of World War II. This alternate past leads to the alternate future of the C&C universe.

And don’t you just love all the heaped on BS talk about “re-imagining the universe and take it to a level you don’t usually see with a game property”?

No mention of the Aliens. You have learned by now that is what is going on haven’t you? Tiberium is how the aliens are terraforming earth to suit them. The third game was supposed to be the final battle when the aliens show up in force to clean up the planets pesky infestation. I also notice the other player in the game isn’t mentioned, C.A.B.A.L. the evil AI that has taken over Nod in the last C&C expansion pack. C.A.B.A.L. was my favorite.

With EA at the helm of the franchise now the world will never see C&C: Continuum, the FPS-ish MMORPG set in the C&C universe. But after what they twisted Earth & Beyond into that is probably a good thing.

No comments: