Sunday, January 14, 2007

Call of Duty: The Lawsuit

Gamasutra has great article up exposing some of the dark underbelly of the game industry. Basically lawsuits are flying between Activision and Spark Studios over the 3 game development contract of the Call of Duty series. The contract was included as an exhibit in the lawsuit so when the judge unsealed it became public information. So Gamasutra got 3 leading game attorneys to comment on it. It is exactly what you would expect to find in a contract between a large experienced publisher and a newly formed company. It is 15 pages long, but that is only because they include scans of the entire contract with their comments in-between the pages explaining the various sections.

Read the Wii on the Wall

Friday night was the monthly IGDA (International Game Developers Assoc.) get together for the local Brisbane chapter. It was hosted at Yug’s new apartment. Yug is also one of guys who runs Australian Gamer. You might remember I mentioned meeting them at the Game1 expo in Melbourne. They were the guys who had the Sonic and Shadow mascots playing Sonic in their booth. Here are the clips of they posted on Youtube.


Sonic & Shadow in the Australian Gamer booth at Game1 in Melbourne, part 1.


Sonic & Shadow in the Australian Gamer booth at Game1 in Melbourne, part 2.

Anyway, he has this new apartment in the Valley. It is right above all the fancy restaurants and a block away from all the party bars. The best part is the fact that his apartment is on the top floor with a GIANT balcony. We had the BBQ (or barby as the Aussies say) Now being the computer nerds we are, we got a projection TV up there and a Nintendo Wii.


It was a little bit of trouble at first setting up a table for the projector and finding a place for the IR thingy. Then we realized we had to rearrange everything because we had to stand behind the projector. Say what you want about the graphic quality of the Wii compared to the Xbox 360 and the PS3 but it look pretty damn cool up there on the wall. Also being computer nerds those of us who weren’t playing were deeply involved discussing the nuisances of the Nintendo paradigm and the way games like Wii Sports lets complete video game neophytes jump right in feet first and have fun competing against hardKore players.

You can find more pictures in this thread on the Australian Gamer forums if you actually have that sort of time to waste.

Thursday, January 04, 2007

I'm a Playstation3. I'm a Nintendo Wii.


Ah, so many possible jokes I could add to this and yet so little time. I believe the parody is from G4TV.

So with that look at where we are now with the current generation how about this pictorial history of video games consoles.

I used to have pretty much all of those including some other dedicated pong machines they don't show. I had them on display in my office at Westwood Studios at one time but wound up giving most of them away to Goodwill when I had to pack up and move to Australia. I sold the later ones and kept the current generation ones and the Vetrex.

If you tour the office of any game developer and don't see a Vetrex sitting on somebodies desk, something is horribly wrong.

I took the Vetrex home from my office and EA shut down Westwood, need I say more?

Sunday, December 31, 2006

Happy New Year

Well it is 2007 here. As I am slightly in the future as far as some of you may be concerned I thought I should mention that still no flying cars or silver jumpsuits. Our sci-fi fiction has lied to us.

Friday, December 29, 2006

2007 MMO calendar

Speaking of “the children” MMO Portals Network has put out a 2007 MMO calendar.

All of the proceeds from the Calendar’s sale go to St. Jude Children’s Research Hospital. Each month features a different MMO game and has autographs from the developers of each game. It features the following MMO games:

• Dark Age of Camelot
• Dungeons & Dragons Online: Stormreach
• Eve Online
• EverQuest II
• Gods & Heroes: Rome Rising
• Lord of the Rings Online: Shadows of Angmar
• Star Wars Galaxies: An Empire Divided
• The Chronicles of SpellBorn
• Ultima Online
• Vanguard: Saga of Heroes
• Warhammer Online: Age of Reckoning
• World of Warcraft

Little late for a Christmas present but for all of us who didn't buy a calendar yet because we were worried we might be getting a few for Christmas and didn't, it is pretty snazzy. Either way it’s nice to see another gamers giving to children’s hospitals especially with Child’s Play Charity pulling in just shy of a million dollars this year. They say the full results are still trickling in so they might just make that million dollar mark. Here’s hoping they do, and if not this year then next year for sure.

Killing Monsters

The effects of violence in video games and in the popular media as a whole has become another one of those issues where anybody who dares to go against prevailing opinion is instantly vilified. I often find myself on the beating end of some tirade about video game violence. I usually recommend this book: Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence.

Not to long ago one of the local news stations did yet another regurgitated, no actual investigation, puff piece on those dangerous video games corrupting the children “Won’t somebody PLEASE think of the children!” and I fired off a surely ignored letter to the station also recommending the book.

Anyway!!! Gamasutra posted an interview with Gerard Jones the book author.

There is another book called The Uses of Enchantment: The Meaning and Importance of Fairy Tales by Bruno Bettelheim published in 1975 that I also want to read but I’ve always been too lazy to order from Amazon.

Secrets of Game Design: 3

When I came up with the whole “Secrets of Game Design” idea, it was really just a way to vent in a silly way about Adam making me change verb tense in all the game design documents. To be fair he doesn’t actually make me change them, he does it himself when he reviews the docs if I don’t do it when writing them. It was also a way for me to set up the joke about things happening to the “player” as opposed to the player’s “character” in the second Secrets post which I really just didn’t follow through with. It was a pretty lame post. Lacking "umph" you could say. So for this one I’ll actually be somewhat serious.

When playing a game, just like when watching the theatre, I am willing to let a lot of things go, but there is a line; a line where you are forced to see the props behind the curtain. They “break the fourth wall” to continue with the theatre analogies.

For example in “World of Warcraft” you will often get quests to kill some number of baddies. Then after doing that, you’ll get a follow-up quest to kill the leader baddie. The leader baddie is usually far in the back of where the regular baddies are. If you went really gung-ho when killing the baddies for the first quest you might have killed the leader baddie already. When you get the second quest you have to then pretend you didn’t kill him. You have to just play-along with the storyline and go kill him again. That’s fine. I can do that. I can see the painted backdrop and flat plywood trees on the stage and still say, “Okay, I see where you are going with this. I’ll use my imagination. It’s a forest.”

But I have run into two newbie quests that screw this up in the closed beta expansion of a game that I don’t believe I am allowed to publicly talk about yet... ahem...

In the first quest line you have to kill some number of baddies. Then you get a quest to kill the 4 baddie bosses. Then you get the final quest to release the captured apprentices. The problem is that the captured apprentices are in the same general rooms as each of the bosses. You were already in those rooms and saw the apprentices tied down to the sacrificial alters. Granted in the storyline of the quests you need some magic pixie dust or something to waken them so they can escape. Okay, maybe they were two heavy for your group to carry out, tied down with magical chains, or something the first time you were there. I’ll give the quest designers that much leeway.

The problem is that they are in the rooms with each boss meaning you have to fight the bosses again. Following the story progression though, the bosses are already dead! I understand that baddies respawn so they can be alive and ready for the next set of eager adventures. I can pretend not to notice that they are alive and well the next time I go there. But the quest storyline itself should not put me in that situation. Even if they are thinking like an advanced game designer who wants to make sure that more people are available to group up because they have to keep going into the baddie area with each successive quest, they could have finessed it better.

The second quest is even more glaring (though now as I reread this as posting it, it actually pretty much the same). In the first part of the quest series you have to kill some number of baddies. Then in the second stage you are asked to investigate the cave they are in further to find what could be causing these baddies to act like ummm baddies. This turns out to be a red glowing crystal thing. Once you find this and tell the quest guy about it he wants you to kill this 2 headed dog thing that is somehow tied in with it all. I kinda forget the details here. The problem is the red crystal thing you had to find in the second stage is directly behind where the dog spawns. There is no way you could have gotten to the red crystal thing without already having killed the dog.

This isn’t the same as the example in the 2nd paragraph, because in that example you could have done the first part without kill the boss. In this example, as I've said, you can’t get to the red crystal without killing the 2-headed dog. By following their quest line I am forced to break that fourth wall. By all rights when the guy tells me about the 2-headed dog I should be able to respond, “Oh him? Yeah, I pwn’d him already. Give me the prize.”

You could then go on to sing, “I am the one, the only one. I am the God of kingdom come, GIVE ME THE PRIZE.” But only if you are a big Highlander / Queen fan.

Thursday, December 28, 2006

Political Activism on the Playground

So President Ford passed away. Guess he couldn’t live in a world without James Brown. So if they come in 3’s who is your guess for the third? And shouldn't the saying be, "they GO in 3's?"

President Ford was my first bit of political activism. On the playground during recess I used the swing set as my platform to lead the chant of “Up with Ford! Down with Carter!” Didn’t last long before the recess monitor told us that because of the time difference, being in Italy, the election was already over and Carter won.

I had no reason to pick Ford over Carter other than that my parents, being a military family stationed at San Vito dei Normanni Air Force base in Italy at the time, were voting for Ford. It wasn’t until midway through the Regan administration that I came across political views of my own.

I often check Google Maps to see if they have gotten new versions of the maps of Italy so I can see where I lived. The town of 'San Vito dei Normanni' is in the ‘heel of the boot’ near Brindisi. It should not be confused with just plain 'San Vito' which is another town in northern Italy. In Google Maps its just a blurry white thing. I can just make out what I think is the soccer stadium near where I lived but it’s just a guess.

Thursday, December 21, 2006

Merry Christmas

Here is the link to the "Fury" Christmas card we sent out to those that subscribed to the news letter.

It has already gotten a few programmers talking about seasonal things they would like to do to the game.

Merry Christmas from the Fury team.

Tuesday, December 12, 2006

Secrets of Game Design: 2

You should never cause or let anything bad to happen to the player. For example you shouldn't hurt the player and you should NEVER kill the player. Killing the player would be bad. The player is the customer and killing him would be detrimental the success of your game.

You can cause lots of toil and trouble for his CHARACTER though.

This secret of Game Design is one my personal pet peeves. All of these design documents that say things like "If he player takes damage then decrease the health counter and bla bla bla" No! If the player takes damage CALL AN AMBULANCE!!!

I don't really want to drag this out anymore than I have to but there are lots of places in the design documents that mixing up "player" and the "player's character" can cause things to get really confusing.

Thursday, December 07, 2006

Codemasters Press Release

Codemasters has a very interesting press release up.
30th November 2006
Codemasters Online Gaming EXCLUSIVE Play Test

Codemasters Online Gaming is thrilled to offer you the EXCLUSIVE chance to play test a totally unique concept in online gaming! We are offering a selection of qualified participants the once in a lifetime chance to take part in an exclusive play test on 8th and 9th December 2006.

Based on an award-winning engine, this game is ultimate in competitive online RPGs and features a unique fusion of combat and fast-paced action as well as an abundance of awe-inspiring visuals and dynamic game play characteristics.

In order to be in with a chance of being selected for this exclusive play test, gamers are asked to fill in their details on a simple form. Full details of the play test and prizes available can be found here!
Maybe you should check it out. Might be something fun. You might be furious if you miss it.

Monday, December 04, 2006

Fury Podcast and the Oncoming Summer

I'm here flying without a net. Just reformatted this machine and just this second realized that I haven't reinstalled MS:Office which means no MS:Word which means no spell checker. Though this beta version of Blogger appears to have its own. And you didn't even realize I had switched to the beta version.

But, why you ask would I risk coming forth without the aid and backing of Microsoft's mammoth personal word processor? Because I have breaking Fury news! This week on Game/On, MMORPG.com's Podcast show, co-host Jon Wood is joined by special guest and former co-host, Michael Hampden. Mike is currently working at Auran Games on the MMO, Fury. The two discuss Ryzom, the Wii and much more.

Direct MP3 link: HERE

Who is this Michael Hampden you now ask? Quite full of questions today aren't you? Michael Hampden is the newest addition to Fury's International design team. Michael is now responsible for all the story, text and verbiage in the game. He has even gone through and renamed the all of the abilities. This being the third time they have been christened might mean they may actually stick this time. The good news is he took my ability icon art into account when naming them so they are no longer out of sync with the art. The last renaming was based on the ability description not the art which was based mostly on the previous set of names. Don't look at me like that, I just work here.

In other computer news, besides reformatting this haunted machine in an attempt to exorcise it I have opted for a $500 and some dollar portable air conditioner. Hopefully now we won't have to drag all of the computers and such out into the living room where the normal air conditioner is. I use the word 'normal' only in comparison only to what appears to be the standard downunder. I understand what they call "ducted AC" is somewhat rare. I find now while looking for a picture of these wall mounted "split" AC's that only 45% of Australian households own an air conditioner. Not even half and its damn hot and humid here. As Matthew Broderick once said:
"Man it's hot. It's like Africa hot. Tarzan couldn't take this kind of hot."
Anyway, you can see a picture of a wall mounted "split system" air conditioner HERE. The worst part of these split systems is that they always seemed to be mounted at the end of the wall, in the corner. Obviously that is closest to where the connection goes to the main unit outside, but it is never anywhere near the optimal place for it to be to cool the place.

I haven't given this portable AC thing a try yet. Its actually been stormy this weekend and is forcast to continue as such for the rest of the week. So its been pretty cool in the evenings and doesn't look like I'll get to put it to the test till next weekend. Also I just spend another $50 bucks on a sheet of foam today. The portable AC has an exhaust hose like on the back of a dryer, well not an Australian cloths dryer as they just blow right out into the room but lets not get started on that. Anyway, on the box the portable AC is pictured in front of a sliding glass door, exactly what I have here in my home office. But the two pieces of foam they give you to fit into the window opening (the exhaust hose goes through a hole in one of the foam pieces) aren't enough for the sliding glass door. So I went to Clark Rubber and tried to buy a strip of foam. It would have cost me $60 bucks for two strips the size I needed (2 because I wanted and extra just in case). But because I was having the guy cut it it was more expensive than buying the whole sheet. $50 bucks for this giant sheet of foam. And the worse part is that I have cut the strip I need and yet I still have this giant sheet of foam. I was thinking maybe I could pawn it off on some kids playing in the pool.

Thursday, November 30, 2006

Work Work Work

I’ve been slaving away all this week trying to get all of the game’s user interface graphics into two 1024x1024 textures. It took me twice as long as I thought it would to cram all the On-Screen UI stuff into the first one and am now banging my head against the wall trying to get all the Dialog Menu UI pieces onto the second. As of today I am officially behind schedule! There is also this thinking that once I get everything onto the two master textures that it won’t be any work getting it all to work in game. I am pretty sure there will be quite a bit of time spent by me and the programmers putting it all back into the game.

Connie was promoted to “Lead Quality Assurance” on Fury today. My review is on Tuesday, I’ll let you know if the decide to toss me out or not.

I just found out the other day that we are going to be showing off Fury at the Game Connect expo this Friday and Saturday. I’ll be working the booth Saturday.

Monday, November 20, 2006

eGames Expo

So the gang was at the eGames expo this last weekend. It was at the same place where I was at two weeks ago but where that was an auto show with a new video games thing added on, this is an actual video game show. We think they had somewhere between 5 and 10 thousand people attendees over its 2 and a half day run.

The Nintendo Wii was there again as well and was again a major draw now 1 week ahead of its Australian debut.

This 3D Video thing that is currently being Slashdotted was there but none of the people who were there that I asked actually saw it. They all said it was there; other people saw it and said it was pretty cool, but I’ve yet to interrogate any of them.

Anyway people really seemed to really like Fury. Lots of people say that it was much better than WoW or Guild Wars though I will add that would be in context of what Fury is compared to what those other games offer along those lines, which is pure Player versus Player action.

Comments from the MMO players were:
“So much faster than a normal MMO”.
“No boring level grind”
“I don’t have time to play Wow any more – I got to 60 and now there’s nothing to do that takes less than 4 hours”
“Battlegrounds is full of twinks and uber-geared players”
Comments from the FPS gamers were:
“I don’t play MMO’s because they’re too slow and boring – and I don’t have the time”
“I really like it – it feels like Unreal Tournament but with swords”
Tony mentioned that when he talked to a few of the people who didn’t seem to be getting it, he got comments along the lines of “I found the controls awkward.” But upon further investigation he found these people were more FPS type gamers who aren’t used to the 3rd person controls found in most MMO games. We do have plans to have a more FPS friendly keymap default in the game and Adam is now talking about adding the keymap selection to character creation.

The best part about the show is these audio clips Tony did we he asks people what they thought of Fury. When one player compared it to WoW, Tony asked him what server he plays on and the kids starts saying “Oh I play on a” and its about there he realizes what he is saying and as the words are coming out of his mouth you can hear him trying to draw them back in “on a private server.” Whoops.

Sunday, November 19, 2006

Secrets of Game Design: 1

I have decided to reveal some game design secrets. The first of which is that when you are writing design documents you have to say stuff happens. I take it from your stunned silence you don’t get it. I’m sure you get that stuff happens but you don’t get my point. You have to write that stuff happens not that stuff will happen. I have this problem when I write I say things like “When the player presses the close button the GUI menu will close.” That’s bad. You have to change that to “When the player presses the close button the GUI closes.” See the difference?

Every time I finish writing a design document I have to then spend another 30 minutes changing all the “will do stuff” to “does stuff”.

But Joseph, what does it matter? It’s the same thing! Why does it matter?

Beats me.

But be sure to join me next time on SECRETS OF GAME DESGIN!

Sunday, November 12, 2006

Last Weekend in Melbourne

I finished typing this up Friday night but was going to pull a picture off my camera but forgot about it. I've been slaving away at Customer Service Tools all weekend and only realized I didn't post this when I went to shut the computer down and found the doc still open. So anyway without further ado I spent last weekend at the Game1 expo in Melbourne. Let me tell you about it…

First of all Ashwin doesn’t show up at the airport. He is one of the two marketing guys going to the show with me. The second marketing guy, Paul, is supposed to take another flight. Ashwin is the guy running the show, he knows who we are getting the rental computers from, where we are getting the monitors from, where we are getting the plasma TV from, who to talk to about setting up the booth and other little stuff like where the expo is actually being held. He’s the guy in the know. Me? I’m just the guy carrying the GIGANTIC, two-handed laptop computer that will be running the server. The problem is that Ashwin hasn’t shown up at the airport.

I get on the plane and after about 10 minutes sitting at the gate there is an announcement on the PA that if Mr. Segkar was on board could he please make himself known to a member of the flight crew. I look around… nope he’s not here. Then about 5 minutes later a ground crew guy comes on the plane and starts giving me the third degree right there in my seat where all of the other passengers can assign this delay on me.

“Am I traveling with Mr. Segkar? Did I check in with Mr. Segkar? Have I seen Mr. Segkar at all this morning? Is there a phone number where I could try to call Mr. Segkar?” I think he even asked me I was, or have I ever been a member of the Communist Party?”

I’m sure they are going doubly nuts because of the foreign sounding name. All I have that I can think of to give them before they start in with the thumbscrews is the cell phone number of Andrew, my assistant producer. I don’t know if he has Ashwin’s phone number or not, but hey it’s early in the morning and I figure he’d probably appreciate the wake up call. They leave me alone after that and about 15 minutes later we take off. I shrink back into my seat, pop on my $500 Bose, noise reduction headphones, and pretend I can’t feel the eyes of the other passengers on me.

I should interject that my Bose, noise reduction headphones ROCK. The whole background airplane noise was gone. I have The Prestige by Christopher Priest unabridged audiobook on my iPod. I saw the trailer for the movie adaptation a few days ago and it looks awesome so when I saw the audio book on Audible.Com I grabbed it. The movie is already out in the states but doesn’t open here till the 17th which is still a week away for those of you reading this at some alternate future time.

Consider that a message from our sponsors, back to the story…

I land in Melbourne and get to the hotel. We were supposed to stay in the Holiday Inn but it was booked up as it is the weekend before the Melbourne Cup horse race. Instead we get a place right around the corner. I was told the Holiday Inn got 3 stars and this place got 4, though I realize now that I don’t know exactly what system this is and what it’s star’s might mean. For all I know the stars could represent the number of unsolved homicides in the hotel the previous month.

This place is several very old buildings chopped up on the inside, divided into closet sized rooms with a tiny bathroom added on. It has a 12 inch TV mounted way up in the corner of one wall with no cable or movie service. I can’t remember the last time I went to sleep in a hotel room without the Discovery Channel on the background. It has a little internet room down in the lobby but the wireless doesn’t even connect from the room.

It did have a very large piece of green, furry, spiked, carpet that crawls along the baseboard.

But who cares about the room, it’s a place to sleep and I can live without the Discovery channel especially with the wonderful wildlife already living in the room. I toss my bags onto the bed and call Andrew to find out what’s going on.

Ashwin had problems with his rental car return, told the airline he would need to take the next flight and they removed his bags from the plane. The problem appears to be the ground crew didn’t get that update. All they knew was they had some guy with foreign name not show up for the flight but had luggage on the plane they couldn’t actually find. It must have been fun for them.

The important thing is that he was actually on his way which is more than we can say for Paul. I heard one story that he was bleeding from the ears and was taken to the hospital and another that had something to do with him getting a tooth pulled the day before and him not being well. Never did find out what happened there.

Fast forward a few hours and Ashwin arrives and goes right to the Expo center. He gives me a call and tells me to “grab a cab” and head on over.

Have you ever tried to grab a cab, downtown in a major city at 4:00 on a Friday afternoon? I go out front and give up after a few minutes. The hotel is on the very corner of the central business district and the street outside is very busy and had a physical divider along the center. All the cabs driving by on my side of the street have already gone through the city and have passengers, all the cabs entering the area are on the other side of the barrier.

I go back into the hotel ask the front desk to call me a cab. The receptionist tells me that there is a cab stand around the corner in front of the Holiday Inn. I go up and around the corner. There is a cab there. I ask him if he is on duty and he says yes. I get in. He asks where I want to go. I say the Melbourne Expo center. Suddenly he can’t take me because he is waiting for somebody in the hotel. Umm… Okay. I get out.

But a woman comes right out of the hotel and gets in the cab. He puts her luggage in the trunk and gets back in. Then there is some arm waving and shouting type gestures from both of them and they both get out and he takes her bags out of the trunk. She demands his card and says she is going to report him. He drives off with out a passenger and she leaves her luggage on the curb and storms back into the hotel. By this time there is a couple waiting for a cab as well. The problem here is the traffic is at a dead stand still so no cabs are going to get here any time soon. Eventually one works its way up and two businessmen come out of the hotel and walk right up and into the cab. We shout that there is a line. The guys looks at me and says, “Its okay, you can get the next one.” I give him a suggestion that he probably would need several years gymnast training to accomplish and go back to my hotel and tell them that the cab stand is a bust and I need her to call me a cab.

Fifteen minutes later a cab shows up. I get in and tell him I’m going to the Melbourne Expo center. He looks at me confused. He points out the window, “But that’s right there!” One city block in the cab, 10 bucks. Granted though it was a long city block, a good 10-15 minute walk. Except that isn’t the end of it. I go into the Expo center and ask the woman in the front desk how to get to the Game1 Expo. She apologizes before telling me that I have to walk the length of the expo center, go out the back, the width of expo center, then back halfway up the other side. The length of the expo center is about the same distance from the hotel.

So about another 20-30 minutes later I BS my way into onto the floor because of course I don’t have a badge or any sort of registration. Ashwin tells me that the computers have just arrived too. Oh that’s great! Only it isn’t because of the 7 computers we were supposed to get (6 and a spare) we have 5. They should all have 2 gigs of ram and two of these have 1 gig and the 3 have 512mb. Ashwin takes care of this. We have the guys doing our computers for the up coming eGames get us computers. Ashwin we have need more tables, he finds more tables. We need chairs, he finds chairs.

I set up the computer. Yes me. Normally I am the LAST person you want setting up computers and installing things because things just go wrong for me. But no this seems to all be working. Turn them on and half of them boot right up. Check the others and then they boot right up too. Install “Fury” and “Call of Juarez” on them just in time for them to kick us out at 11pm. Show runs 10 to 10 the next day and I call Andrew and tell him to expect my call at 9 (8 his time as there is no daylight saving time in Brisbane) to have him walk me through setting up the server. We had prearranged that he would have to walk me though the server set-up. I set the alarm for 7 so I’ll have time to eat something in the morning except that who ever put the clocks forward in the room got the AM / PM thing messed up. After oversleeping and missing breakfast I do manage to get to the expo floor at 9:00 and call Andrew. Setting up all the IP stuff goes fine but although machines can ping the server just fine the game won’t connect to the server and we can’t figure out why. We start calling other people, we believe people from playtest are in the office but can’t find a phone number that will bypass the “Auran office hours” recording. Eventually Andrews manages to get ahold of Chris Bergman who calls me and after a few minutes he solves the problem. The server is trying to use the ‘main’ database which isn’t there instead of the local database on the machine. To make the mater worse the program to switch which database the server uses isn’t installed on the laptop. So Chris talks me through editing the registry to repoint it to the right database. Me editing the registry are another thing you generally don’t want me doing but again this time it all works find. The machines connect, the game loads, yay!

So the rest of the show went pretty much okay not counting there are only two of use for a booth that really needs 3 minimum, 12 hours show days, and one of machines kept overheating while another kept losing connection to the server. I never did get to go stand in line to try out the Wii but looks like people were having fun with it.

Wednesday, November 08, 2006

IGN Australia

So I spent the weekend at the Game1 expo in Melbourne. I am in the process of writing a whole incident report but I really need to get back to work on this design spec so I’ll leave that for tomorrow.

In the meantime I feel bad that I haven’t posted anything so here are two Fury links from IGN Australia. First their Studio Tour of Auran and then their Fury Hands On.

There are some memorable quotes. My personal favorite is:
"twitch gaming skills move to twitch thinking"
I also guess nobody told him the “low-flying dragon clutching a large crystal” is called a Perkon. Or maybe they did and he just didn’t it sounded as cool as a ““low-flying dragon clutching a large crystal” and you know, he may have a point there. Where did we come up with the name "Perkon" anyway?

He also got a little mixed up with the elements. The game is based on 5 elements kind of taken from Asian lore. It is Water (Life, Positive Energy, Blue) opposed to Fire (Death, Negative Energy, Red) and Nature (Growth, Positive Form, Green) opposed to Air (Decay, Negative Form, Purple). Earth, the 5th element is neutral and isn’t involved in the elemental parts of game play. For the purest Air really should be Metal in the Asian system we are using, but the effect of metal became lightning and eventually the name got changed to the more Western-like “Air”. For the simplistic its just Red vs. Blue and Purple vs. Green.

He makes a little mistake trying to peg Fury’s place in the current pantheon of next generation game graphics:
"Although bettered by Gears of War and others, the Unreal Engine 3.0 kicks some serious butt. Gorgeous."
The Problem is that Gears of War was also built using the Unreal Engine 3.0. DOH!

Friday, October 27, 2006

Rambling On

So it’s another exciting Friday night. I’m sitting in Ironforge waiting on the Battleground queues that are all over an hour, 20-30 minutes apart from each other and yet will inevitably all pop on top of each other. (note as I’m posting this: they did pop on top of each other) To make matters worse I’m watching “How to Lose a Guy in 10 days” on TV. It could be worse as we have “First 50 Dates” and “Cold Mountain” on the other channels. Actually, had I thought about it, I probably would have picked the Adam Sandler movie but this one came on after Smallville and I was too busy in Alterac Valley to change the channel. Now I don’t want to change since I already missed the beginning.

You are probably thinking “Oh swept in after Smallville, I can see that” but had I gotten of my ass and finished buying the DVDs I would have seen this Smallville already. You see I’m in Australia which means that the latest episode of Smallville is actually over a season behind the U.S. They occasionally air something simultaneously as the U.S. and then make a big deal about how you can “EXPERIENCE IT SIMULTANIOUSLY WITH THE U.S.” That is what they are doing with Jerico, you know about Jerico don’t you? You’ve heard of shows that are advertised as “LOST ON ACID!” well Jerico is “Lost that probably took some acid or something at a party Friday night, a party that lasted till sometime Sunday and is now hung over on a Monday morning as it stumbles into work.” Actually no, that implies too much excitement. It’s just “Lost that stumbled in late and tired on a Monday morning.” I so much want to like the show but its boring me to tears. The naivety of these people in the show, the country’s been nuked and they are busy playing soap opera.

I haven’t been keeping on posting all the Fury in the news links lately not that there has been a lot of new and exciting information released but I’ll be at the Game1 expo in Melbourne next weekend showing off Fury. Auran will also be at the eGames Expo at the same place two weeks later (Nov 17-19th). We have some older stuff like this German review based on seeing the game at PAX (You can make fun of this Google translation if you don’t speak German), this audio interview with Adam on Cybershack, and Adam’s latest Dev Diary is in the latest PC PowerPlay. I have a scan of it but decided not to post it. Who would want to put our crap in their rag if I just go and post scans of it instead of making you go buy the issue? I did a Dev Diary myself on designing and creating the ability icons but it sucks so I am going to redo it. It’s full of good info and insight to the process, just doesn’t have my trademark witty humor.

Wednesday, October 18, 2006

No adware notice the Aussie BF 2142 box

Kotaku has a post up that the Australian Battlefield 2142 box comes with no such adware notice. One of the commenters who goes by the handle Aeternum claims she is an EB empoyee and says:
I just finished a shift at EB and it's true, no note, but we have to tell them about the spywear. so we do get the spyware, but we don't have as many returns because people tell us to shove it before they buy it.
I've decided I'm going to put my money where my mouth is and not umm... not on the counter at my local EB... meaning umm... I'm not going to buy the game. That analogy didn't quite come out the way I planned. Who would want to put money in their mouth anyway?

I will go to my local EB this weekend and see if they do indeed tell people about the adware.

Tuesday, October 17, 2006

EA - Adware, Its In The Game.

In the latest (October 11th, 2006) Computer Gaming World radio podcast they open up an advance retail box of the very soon to be released "Battlefield 2142". Inside the box they find a disclaimer notice informing you that the game includes monitoring software which runs while your computer is online, records personal information and sends it back to the advertising companies which provide the in-game advertising. ADWARE!!!!

There doesn’t seem to be much major news coverage of this yet but its popping up on a few independent game forums followed by a plethora of "fuck EA I won’t be buying this game" posts.

Now I’ve long been a fan of "Fuck EA" I mean fan of Battlefield 2 and I’ve been really excited about Battlefield 2142’s release... until now.

I remember when I first heard of EA when I bought "Archon" for the Commodore 64. I read the little "about EA" blurb and thought they were such a cool company. I was walking on air when a game I worked on, "The Mars Saga", was published by EA with my picture on the inside flap with their old, cool “cube, sphere, pyramid” logo. I loved that logo and I think they sold their soul about the same time they stopped using it. By the way, the little "about the developer blurb" that went with our picture for "The Mar's Saga" was the first time I snuck Douglas Adam’s references into some of my published writings. EA trimmed my original text a bit which ruined the pacing but they had legitimate space issues so I didn’t mind.

SERIOUSLY THOUGH ADWARE! I’m really upset about this. Okay there is something you should know about me. I have a computer curse. Things go wrong for me, mysterious things that nobody can explain; IT people have actually resorted to waving dead poultry over my machines. Back at Westwood I used to be required to bring my home machine in to test the install of our games because they would ALWAYS screw up for me… unless somebody was watching, but you probably guessed that part. Anyway I would bring my machine in and run the install program and then call the guys in from out in the hall (because it wouldn't do it if they were in the room) to see the machine after it had screwed up.

Because of that I don’t even surf the net on my game machine… ever! If I need something for that machine, I download it on this machine and then copy it over to that one. It is my clean machine. I am deadly afraid of installing the wrong thing that is going to slow that machine down. And now EA wants to install Adware on my clean machine! I am all for in game advertising, but this is going too far. I understand they think this information is valuable to them but it’s a bit more valuable to me. If Mr. Advertising Agency guy wants that information I’ll sell it to him but my price is going to be slightly higher than me paying full price for a game and having software on my machine slowing it down. It’s funny that I don’t feel that I am coming out ahead in their deal.

Now I do think that people are erroring on the side of chaos in what this adware actually does, but after the Sony rootkit scandal I don’t blame them. I lost all faith in Logitech when I found them installing adware with my new G15 Keyboard and G5 mouse. The infamous Real-player admitting it installs adware and not caring what you think about it. We simply can’t trust the big, main stream companies anymore than we can trust some back alley warz website. The fact that EA is scared enough about what they are doing to warn you with an actual writing on paper notice instead of something hidden away in a 12-page, 6 point font, end user license agreement written in lawyer language should tell us something.

There is another thing about this that intrigues me though. This is a notice inside the box for an online game where the game’s serial number is then attached to your online account so the game can’t be used again by somebody else. Most software stores have a no return policy on those types of games once opened. So what is the chance Mr. Software_Story_Guy is going to allow you to return the game once you’ve opened it, read this adware warning notice, and decided that you rather not have EA sodomize you?

Speaking of Computer Gaming World, the latest issue is the last issue under that name. They are being reborn as “Games for Windows: The Official magazine”. While you are spouting off your opinions of that, you can download PDF versions of the first 100 issues that they scanned and put online. I’d like to point your attention to my first game cover (well half a cover anyway) Number 55 from January 1989 with "Battletech: The Crescent Hawk’s Inception". Or Number 71 from May 1990 featuring "DragonStrike". Then a few months later we see Number 75 from November 1990 showing "Battletech II: The Crescent Hawk’s Revenge".

Don’t look for mega-hit "Eye of the Beholder" on the cover of Number 83 from 1991 because it got beat out by "Legend’s Timequest"... tell me who went down on Scorpia to get that deal through?

Before end this and go get my jammies on I’d like to point out the legendary vaporware "Champions" cover from March of 1992. A game that never got released made the cover. It was a very big embarrassment for them. I wonder who was forced to go down on Scorpia as punishement for that one?