I have decided to reveal some game design secrets. The first of which is that when you are writing design documents you have to say stuff happens. I take it from your stunned silence you don’t get it. I’m sure you get that stuff happens but you don’t get my point. You have to write that stuff happens not that stuff will happen. I have this problem when I write I say things like “When the player presses the close button the GUI menu will close.” That’s bad. You have to change that to “When the player presses the close button the GUI closes.” See the difference?
Every time I finish writing a design document I have to then spend another 30 minutes changing all the “will do stuff” to “does stuff”.
But Joseph, what does it matter? It’s the same thing! Why does it matter?
But be sure to join me next time on SECRETS OF GAME DESGIN!