Friday, August 31, 2007

It’s Getting Close

Check out this picture from the news section of Penny Arcade today (Aug. 1 2007) with the Fury booth right there in the upper right!
I think that might be me over on the right side of the booth. See the Fury 'F' logo on the booth endcap? I think I'm the guy right above that wearing the black shirt with the white blur on it (the Fury 'F' logo again) talking to a guy in a blue shirt.

There is a good write up of PAX 2007 as a whole at Slashdot with a big section on Fury.
I'll be honest: Fury came at me from nowhere. I'd read about it before coming to the show, knew that it was approaching an Open Beta, and that it was a free-to-play PvP title. That was just about all I knew when I sat down to play and chat with Fury's lead designer Adam Carpenter.

When you're trying to quantify Fury's gameplay type, it's better to think less about online RPGs and more about first-person shooters. Fury has essentially taken the swords and sorcery milieu and dropped that whole cloth into an FPS schema. In each match, players spawn in, rush out, and slam into each other in extremely fast altercations. Everything is fast; from character creation to combat can be just a few minutes. MORE
There is also some good coverage of Fury at the 2007 Cyberathlete Professional League Summer Event last week over at eSportsTV.

We are getting set up right now to have the servers up and running for tonight when the first paying customers of the game will be able to log in. The game is still beta but these will be the players who have pre-ordered the game. I also just found out that the 'Customer Service' button on the main screen links to a site that isn't connected to our CS Tool yet, so if you have any problems use the Customer Service link on the website, not the button in game. The good news is that the problem is already fixed in the latest build.

Remember there are just two weeks left till Fury Challenge. So get in now and get some practice in!

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