I know some of you wonder about the game design process. I bet you wonder what sort of things come out of the mind's of game designers. Well, let me just say it isn't all gold. Sometimes things that pop out of our minds aren't that pretty. Sometimes things get jotted down on the white board that not even the alcohol can excuse.
Normally, what gets erased off the white board by the magical fairy janitor as he gingerly steeps over our drunken sleeping bodies that are passed out on the office floor, is gone forever. But somehow this Loading.Ready.Run group has managed to gather up this collection of Wii Games that were rejected.
I warn you that this isn't pretty and can be considered quite offensive. I should also point out that some of the players of these game's aren't using their Wii strap.
Wednesday, May 30, 2007
Wednesday, May 23, 2007
Do you know where your towel is?
Don't forget Friday is Towel Day.
You sass that hoopy Douglas Adams? Now there's a frood who knew where his towel was. You are invited to join your fellow hitch hikers in mourning the loss of the late great one. Join in on towel day to show your appreciation for the humor and insight that Douglas Adams brought to all our lives.
What do I do? Carry your towel with you throughout the day to show your participation and mourning.
When do I do it? May 25th.
Where do I do it? Everywhere.
Why a towel? To quote from The Hitchhiker's Guide to the Galaxy.
You sass that hoopy Douglas Adams? Now there's a frood who knew where his towel was. You are invited to join your fellow hitch hikers in mourning the loss of the late great one. Join in on towel day to show your appreciation for the humor and insight that Douglas Adams brought to all our lives.
What do I do? Carry your towel with you throughout the day to show your participation and mourning.
When do I do it? May 25th.
Where do I do it? Everywhere.
Why a towel? To quote from The Hitchhiker's Guide to the Galaxy.
A towel, it says, is about the most massively useful thing an interstellar hitch hiker can have. Partly it has great practical value - you can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a mini raft down the slow heavy river Moth; wet it for use in hand-to-hand-combat; wrap it round your head to ward off noxious fumes or to avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mindboggingly stupid animal, it assumes that if you can't see it, it can't see you - daft as a bush, but very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.What not to do? Panic.
More importantly, a towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Sunday, May 20, 2007
Prince of Persia Classic
There have been several times I have asked in interviews (job & media) to name the worst video game I have ever played. My answer has always been something along the lines of:
I won't say E.T. on the Atari 2600 because that would be too easy. Instead I'll say Prince of Persia on the Philips CD-i. I played Prince of Persia when it first came out on the Apple II. I remember being surprised that a game of this quality was launching first on the Apple II because at the time the Apple II market was almost completely dead. It had such great game play and those beautiful rotoscoped animations. Then it started to get ported to other platforms and it seemed that with every port it got a little worse. It was a CES show in Vegas where I played it on the Philips CD-i and was just amazed at what an unplayable piece of crap it was. Not only did it play like crap, the animations had been cut down so much that they looked like crap too. And Philips was trying to sell this system as the latest and greatest new system and it couldn't even play a game that had launched on the Apple II.
Now granted there were some versions of the original Price of Persia that added some cool touches, the Super Nintendo version was pretty cool if I remember correctly, they added better boss fights and some other things. I remember feeling completely ripped off with the PC VGA version as it was just a thin coat of paint over top the DOS EGA version.
But now it looks like the classic version is getting a complete face life for XBOX Live Arcade and it looks pretty sweet.
Just hope you didn't mod your XBox 360 if you want to play it. See: Modded Consoles Blocked from XBox Live. If I had an XBox I would have modded it to get around region locking on games. I've said it a 100 times, I am not willing to buy a next generation game system here in Australia and then be screwed if/when I return to the U.S. I brought my XBox, PS2 and Gamecube with me from the U.S. and if I want to buy new games for them I have to have somebody in the U.S. buy them for me and ship them over because of region locking.
I won't say E.T. on the Atari 2600 because that would be too easy. Instead I'll say Prince of Persia on the Philips CD-i. I played Prince of Persia when it first came out on the Apple II. I remember being surprised that a game of this quality was launching first on the Apple II because at the time the Apple II market was almost completely dead. It had such great game play and those beautiful rotoscoped animations. Then it started to get ported to other platforms and it seemed that with every port it got a little worse. It was a CES show in Vegas where I played it on the Philips CD-i and was just amazed at what an unplayable piece of crap it was. Not only did it play like crap, the animations had been cut down so much that they looked like crap too. And Philips was trying to sell this system as the latest and greatest new system and it couldn't even play a game that had launched on the Apple II.
Now granted there were some versions of the original Price of Persia that added some cool touches, the Super Nintendo version was pretty cool if I remember correctly, they added better boss fights and some other things. I remember feeling completely ripped off with the PC VGA version as it was just a thin coat of paint over top the DOS EGA version.
But now it looks like the classic version is getting a complete face life for XBOX Live Arcade and it looks pretty sweet.
Just hope you didn't mod your XBox 360 if you want to play it. See: Modded Consoles Blocked from XBox Live. If I had an XBox I would have modded it to get around region locking on games. I've said it a 100 times, I am not willing to buy a next generation game system here in Australia and then be screwed if/when I return to the U.S. I brought my XBox, PS2 and Gamecube with me from the U.S. and if I want to buy new games for them I have to have somebody in the U.S. buy them for me and ship them over because of region locking.
Labels:
Apple II,
Atari 2600,
E.T.,
EGA,
Prince of Persia,
Region Locking,
VGA,
Xbox Live Arcade
Thursday, May 10, 2007
Congratulations Ken!
I just realized I forgot to post a congratulations to Ken aka Axix for winning the World of Warcraft comic contest for April. He got an honorable mention I think twice in the past as he was trying to win an iPod. Of course now that he has won they have changed the prize over to a $100 Jinx gift certificate. Some of my luck obviously rubbing off on him.
My friend Eric met Ken years ago during his newbie levels in Everquest. He joined our guild which consisted of only Westwood Studios people and their real life friends as the first person who didn't fall into either of those categories. He is still in the current incarnation of that guild many years, a game, name and faction change later. He came out to Vegas twice while we were living there to hang out and is a really cool guy who deserves to finally win that contest. So again, congratulations Ken.
My friend Eric met Ken years ago during his newbie levels in Everquest. He joined our guild which consisted of only Westwood Studios people and their real life friends as the first person who didn't fall into either of those categories. He is still in the current incarnation of that guild many years, a game, name and faction change later. He came out to Vegas twice while we were living there to hang out and is a really cool guy who deserves to finally win that contest. So again, congratulations Ken.
Labels:
Comic Contest,
Everquest,
iPod,
Ken,
World of Warcraft
Saturday, May 05, 2007
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