Showing posts with label Jet Set Games. Show all posts
Showing posts with label Jet Set Games. Show all posts

Thursday, December 15, 2011

Merry Christmas from Jet Set and Floyd


I did another quick Jet Set Games Christmas picture. I didn't get a chance to spend as much time on this one as I would have liked. I imagined a scene with Floyd as Santa, carrying a bag of presents, and filling a lot of 'odd' shaped stocking hanging above a fireplace. Each stocking would have a picture of one of the Worgon kids with a large picture of Enzo and Jessica on the mantle.

...but since Danny didn't have the time to actually do I real picture like that, I Photoshopped this together from the Chapter 3 key art in under and hour. Brett commented that it was very Tim Burton and asked if maybe we could have an alternate one featuring says, Trillian. I have to remind him that we are hard at work on an exciting new game and I did this on my own, seriously cutting into my video game playing time.

I do wish I had saved all of the thrown together Christmas pictures I've done over the years.

In other news:  Rade and I just did an interview with PC Game about creating the original Command & Conquer where it was pointed out that I have worked on more C&C games than anyone. This is only due to a technicality. I re-did some artwork for the German version of C&C Generals, turning the infantry on the sidebar to androids, giving me a one up on the rest of the core C&C team. That article is probably a few issues off from showing up though. I'll remind you about it later.

I also, just this second, found a Highborn page on TV Tropes, amazing level of detail. I am going to have to go back over my dialog file to see if they missed anything. You should go check out the page to see if you caught all the stuff they did.

Friday, August 26, 2011

Highborn Chapter 3: The Audacity!

It occurred to me today that I was so worried about the blog artwork that I never did a post about Highborn chapter 3: The Audacity, which has been out for iPhone and iPad since late June. I really think it is the best Highborn chapter so far and you'd be a fool to miss it. Remember, Mr. T still pities fools, you wouldn't want Mr. T to pity you, would you?

When brainstorming the backstory Joe, my co-designer and the head of our playtest department, it started with, well Floyd the Arch-Lich has been defeated. Well, what does that mean? We didn’t even get halfway through that sentence when we realized we had hook for chapter 3. You play as Floyd and the forces of Decay as they predictably escape from prison. This also meant interior missions which we thought would be a cool change up. After a round of high-fives, Joe and I set out to plot the missions. We quickly came to the conclusion that the escape from prison plot would start to wear thin very quickly. What would Floyd do once he got out? Would get spend the rest of the missions on the lam or would he have another wild scheme for taking over the world? That is when the second thunderbolt stuck and I realized what the plot would be. He would run for President, which I later changed to Imperial President just to be loopy.

First we needed a new boss. Although we did want to use the old Highborn gang, we didn’t want to make Archie the big bad guy that you had to defeat. We needed somebody that was on the good guy's side, but could still be the bad guy of the story. It took me awhile to figure out who the incumbent Imperial President would be. I have no idea what reminded me of the term “foozle,” which we old-school gamers used to use to describe the generic evil guy you had to defeat in all early role-playing games. Anyway, Foozle became his name he was initially going to be the love interest for Trillian. The reason Floyd was going to run for office was that he had a secret crush on Trillian and was jealous. After awhile I realized we had overdone the lovey-dovey stuff in Chapter 2, so I dropped that storyline. Danny came up with the concept that Foozle was just a punk, emo kid with a big crown, cape and chest full of dubious medals.

Rade had already expressed desire to have a unit that had combat support like the towers and forts, so we created the siege towers. They are basically mobile combat support for your units, though they can still attack like other units.

We also wanted to close out the Enzo and Jessica story with regards to their kids, and I thought it would be great to have Floyd trying to get back home only to have to chase those damn kids of his lawn. This lead to the Worgons, half wizard and half gorgon.

The third new unit came about when we were creating map spells for the Decay Heroes (anti-heroes?). All the Highborn Heroes you’ve played before have had maps spells, Archie can heal all units for 2 points, Trillian can stealth out, Enzo has his Freeze spell that slows down all enemies by one movement point, and even Floyd the Dragon has his Fear spell (which he had even when he was a Decay Hero in chapter one.) Cabus was given a spell to summon Dire Wolves, which means we had to create those as a unit.

Oh, we also set the Horrors on fire which kinda makes them a new unit too, but man the smell is bad.

The other Hero spells are Mind Control for Floyd which allows him to turn any non-hero or mechanical unit into a decay unit. Icky got Sacrifice which allows him to heal like Archie, only the player has to sacrifice the life of another Decay unit to do so. We were a little stuck on iB until I got the bright idea to match the random behavior of his combat spell. iB's map spell is Random which literally randomly casts one of the other hero’s map spells.

There was some initial worry about how we would do interior mission map artwork with our off-set grid, but it wasn’t a problem and Danny’s maps look great! It appears to be really hafd for me to write parody stuff without including more Star Wars jokes. This time we went all out and even drew one level of the highborn dungeons, the kitchen, with Star Wars themed art. It's all Star Wars parody wrapped around Foglio cooking humor; he is trying to cook iB who is in the Princess Leia role. Don't worry, no gold bikini.

This was also about the time Portal 2 came out so we turned the Highborn vault into a portal parody where you go up against MaDOS. Danny really nailed this nailed a retro, steampunk inspired version of the Aperture science labs.

On top of the maps themselves, Brad spearheaded an effort to make new 3D combat backgrounds that match those interior maps like we did for the moon in Chapter 2. He’s right that it would have looked silly to have the outdoor 3D environments when you were indoors, and doing them to match the theme of the map was more than I hoped for.

We always try to do something really cool for the final level and we had several ideas for Chapter 3. We tried to do something where you had to battle the Highborn for delegates to win the election but that didn’t work. We tried one scenario where both sides had nothing but Mad Wizards and Milita without their buildings to spawn from. The idea was to have a giant battle where you had to plan your moves really carefully because all those guys are one-shot kills. That didn’t work either, it just wasn’t fun. I’ll let you play through yourself to see what we went with.

Remember to follow Jet Set Games on Facebook and Twitter for up to the "whenever we remember to post something" news!

P.S. Jet Set Games is not responsible for the numerous grammar and spelling mistakes in the post that I'm too lazy to go back and fix.

Wednesday, April 14, 2010

"Gentlemen, this is about combat."

My first Highborn Developer Diary is up on the Jet Set Games Facebook page, which I am sure you are already a fan of. You are a fan right. Okay, good.

The Developer Diary lists the details of how combat plays out in the game and briefly talks about the mysterious Monoliths that are scattered about the maps.

I am not going to copy and paste the Developer Diary here, because I'm sure those evil marketing people (Amy doesn't read this blog right?) are watching the page count and stuff. So, pop over to the Jet Set Games Official Facebook Page and read it there. While you're there become a fan in case you were lying about it before. Shame on you.

I am also awarding the famous Joseph Hewitt "Hero Points" if you catch the title's reference. Hero Points* will only be awarded only if you know the original source and then where it was used that makes it relevant. Some additional conditions apply, see Joseph for details.

* Hero Points have no cash value and cannot be redeemed for anything. Hero Points decay over time at a rate which I make up as I go along. Offer not valid where prohibited by law.

Sunday, April 04, 2010

Highborn Announced!

Hey everybody, look we announced the latest iPhone game I've been working here at Jet Set Games. I can't say too much at the moment, just wanted to put up some links and such.Highborn LogoAs I am sure you guessed from the title of this post and the words under the logo, the game is called Highborn. It is a fun little strategy game with the emphasis on the fun. You can read all about it at the Jet Set Games website. You can real all the latest news and updates on the Facebook page. That is where we are putting up developer diaries, character introductions, screen shots and other fun stuff. There is also the Flickr page.
Highborn Tokens
Like I said though, I can't say too much at the moment. They've already threatened that they are going to make me write my own developer diary pretty soon, and I'm gonna save all the juicy stuff, tell-all, stuff for that.

Monday, March 29, 2010

Picasa Site Having Problems

The day they announce my new iPhone game, Highborn, Google's Picasa site has problems and my blog is full of broken picture links. Sigh.

Sunday, January 03, 2010

Year's End

Yeah, so I've been pretty quiet lately. Let's see if I can do a quick recount of the last month or so.

Been spending a lot of time at work, very busy doing difficult things at the moment. Nothing I can talk about since the game is unannounced, and to be fair it's just normal 'that's why they call it work' stuff and it isn't that interesting.

I've also playing a few games on the XBox 360 and PS3. Finished Demon's Souls the other night. Even managed to get through the first level, defeating a PvPer and the first boss, and then back to the Nexus with all the souls I got for defeating the final boss. I didn't really defeat the PvPer so much as not follow him into the monster spawn he thought I was stupid enough to follow him into. Shot him with some flaming arrows instead. He ran away and fell down a hole which made me giggle especially since I'm sure I had already destroyed his expensive armor with my Scraping Spear.

God of WarStarting the God of War series, not really liking the whole 'mini-game' aspect of it. Especially when I can't quite figure out what they are telling me I should be doing. "Oh, when you show the button being tapped, what you really mean is 'change the way your holding the controller so you can mash the button in some insane attempt to push it through the other side and therefor need to replace it with a new one." Took a quick peek at the God of War III demo and I like how they put the button you are supposed to press on screen where it is on the controller. I never could remember what position the four buttons are in. But it still breaks me out of the game to be watching for the button symbols to show up on screen and the game doesn't give you much of a time window to press the button before it's too late. Also don't like how they teach me I can climb up the side of the boat using this netting, but not back down the identical netting next to it and things like that.

Shadow ComplexI LOVED Shadow Complex! If you liked old school Metroid and haven't gotten this $15 game from XBox Live Arcade, you are missing out. Only two things drove me nuts, when they put two items in the same 'square' of the map. One is in the same square as a Save Room so you don't see the dot. The other removes the dot when you get the first item even though there is still something else hidden there. First one didn't get me, but I spent forever trying to get the last part of the key due to the second issue. I'll just say that when you find the mask that lets you breath underwater, keep looking around there for a part of the key. That isn't a spoiler, consider it a bug fix.

We finally got around to finishing off all the divorce stuff, so I am legally single again. I even tried dating again for almost 3 weeks, but it didn't work out so well. Somehow asking her if she had already gone to lunch ended with us breaking up. ...via text messaging even! How sad and depressing. Kind of ruined my whole Christmas break. It actually happened on New Year's Day, so 2010 isn't starting off very well.

Just got around to updating the blog to replace the Interzone and Auran links with the Jet Set Games logo. I wish I could figure out how to put a background into the posts, so that I could replace the background with the one I use for my twitter page. See how the game boxes are crowded over on the left, I can't let them go any further to the right or you wouldn't be able to read the post text in a smaller screen resolution. I tried poking around in the HTML but without an example, using the same template, to steal from I'm over my head. Also I'm still using the old templates from before Blogger upgraded them a few years ago. I'm afraid of losing all the tinkering I've already done if I upgrade.

Also did a real quick resume update, always hate defining what I do into bullet points. I wanted to convert the resume MS:Word file to a PDF, but the first converter program I found didn't keep the margins, extending it to a 3rd page and did some other odd things. I'll work on that later since I'm hopefully not sending it out again anytime soon. Though next time I do, I will definitely convert it to PDF first so it can't be altered easily. Recruitment agencies like to put their own giant logo across the top of all the pages. I understand why they want to do that, they need to remind the employer who is representing you, and I suppose it works with most resumes. The last time it was a disaster for my nicely laid out, 2-page resume. Since it also indented what I wrote, it turned into a 6-page resume, 2 pages wide by 3 pages long. It was confusing and an almost unreadable mess. They also did the same for my 2-page published title list. It was an embarrassment for them to even have sent it out like that and who knows, may have even contributed to me not getting the job. It's okay since I'm much happier where I am.

Finally, I found out that I can get a rebate on my taxes for the sales tax I paid on my car; which is great considering the tax burden I'll have this year.

Okay, that's it for now. Be safe.

Saturday, October 24, 2009

Joining the Jet Set crowd

So it looks like I have procured gainful employment and am joining the work force again. The jet set gang over at Jet Set Games have decided they wanted their office adorned with my Homestar Runner figures. That means they have to pay me to show up every day and dust them.

Jet Set was formed last year by Westwood Studios Alumni Bret Sperry, Adam Isgreen, Rade Stojsavljevic and Steve Wetherill. Besides working with such wonderful talent again, this also means I get to stay in Las Vegas.

So let's add this up: new car, new job, possibility of being able to move back into my house next year when the tenants' lease is up. So that just leaves one thing... anybody know any cute single women?