Showing posts with label Highborn. Show all posts
Showing posts with label Highborn. Show all posts

Thursday, December 15, 2011

Cherry On Top

I put a reference to Cherry On Top frozen yogurt in Highborn and now Cherry On Top has announced on their blog that if you take a screen shot of that bit and send it in, you could win stuff.

I do think they have the best frozen yogurt. Yum.

Go read about the contest here.

Merry Christmas from Jet Set and Floyd


I did another quick Jet Set Games Christmas picture. I didn't get a chance to spend as much time on this one as I would have liked. I imagined a scene with Floyd as Santa, carrying a bag of presents, and filling a lot of 'odd' shaped stocking hanging above a fireplace. Each stocking would have a picture of one of the Worgon kids with a large picture of Enzo and Jessica on the mantle.

...but since Danny didn't have the time to actually do I real picture like that, I Photoshopped this together from the Chapter 3 key art in under and hour. Brett commented that it was very Tim Burton and asked if maybe we could have an alternate one featuring says, Trillian. I have to remind him that we are hard at work on an exciting new game and I did this on my own, seriously cutting into my video game playing time.

I do wish I had saved all of the thrown together Christmas pictures I've done over the years.

In other news:  Rade and I just did an interview with PC Game about creating the original Command & Conquer where it was pointed out that I have worked on more C&C games than anyone. This is only due to a technicality. I re-did some artwork for the German version of C&C Generals, turning the infantry on the sidebar to androids, giving me a one up on the rest of the core C&C team. That article is probably a few issues off from showing up though. I'll remind you about it later.

I also, just this second, found a Highborn page on TV Tropes, amazing level of detail. I am going to have to go back over my dialog file to see if they missed anything. You should go check out the page to see if you caught all the stuff they did.

Friday, December 09, 2011

Blade Runner, the Cool Twitter Kids and I

One of the cool things about twitter is getting to listen in on people (I was gonna say famous people, but that sounds lame, especially when the people I am talking about aren't mega-famous, just authors or artist I like) talking to each other. There is the somewhat neat factor when you find out the people you like and follow also follow and talk to each other. You get the feeling that you are there with them while they are talking about stuff. That all still sounds pretty Access Hollywood lame, but there you go.

My point, which is covered up by my new hat everybody seems to like, though somebody did say I look like a shady character, is that I was reading a twitter conversation between Joe Hill, Ed Brubaker, and Michael Oeming where Oeming mentioned how much he liked playing the Blade Runner game we made at Westwood Studios back in 1997.


I should admit that, although I worked on the project in the beginning, nothing I did remained in the project when it shipped. For the longest time the Windows icon was the last thing remaining that I had created, but at the last minute they changed it. Mine was the silhouette of Decker used in the title on the movie poster, which I thought was the perfect icon. No idea why they changed it. I'd ask Rade, as he was the producer on the project, but after all these years I don't really care that much. My heart has since mended.

Anyway, nerd boner. Though I will admit I have no plans to frame these tweets like I want to do with the ones where Monkey Island creator, Ron Gilbert, praised my game, Highborn, on the iPad.  Note, that I haven't framed Gilbert's tweets, I just have had plans to frame them for about a year now.

Friday, August 26, 2011

Highborn Chapter 3: The Audacity!

It occurred to me today that I was so worried about the blog artwork that I never did a post about Highborn chapter 3: The Audacity, which has been out for iPhone and iPad since late June. I really think it is the best Highborn chapter so far and you'd be a fool to miss it. Remember, Mr. T still pities fools, you wouldn't want Mr. T to pity you, would you?

When brainstorming the backstory Joe, my co-designer and the head of our playtest department, it started with, well Floyd the Arch-Lich has been defeated. Well, what does that mean? We didn’t even get halfway through that sentence when we realized we had hook for chapter 3. You play as Floyd and the forces of Decay as they predictably escape from prison. This also meant interior missions which we thought would be a cool change up. After a round of high-fives, Joe and I set out to plot the missions. We quickly came to the conclusion that the escape from prison plot would start to wear thin very quickly. What would Floyd do once he got out? Would get spend the rest of the missions on the lam or would he have another wild scheme for taking over the world? That is when the second thunderbolt stuck and I realized what the plot would be. He would run for President, which I later changed to Imperial President just to be loopy.

First we needed a new boss. Although we did want to use the old Highborn gang, we didn’t want to make Archie the big bad guy that you had to defeat. We needed somebody that was on the good guy's side, but could still be the bad guy of the story. It took me awhile to figure out who the incumbent Imperial President would be. I have no idea what reminded me of the term “foozle,” which we old-school gamers used to use to describe the generic evil guy you had to defeat in all early role-playing games. Anyway, Foozle became his name he was initially going to be the love interest for Trillian. The reason Floyd was going to run for office was that he had a secret crush on Trillian and was jealous. After awhile I realized we had overdone the lovey-dovey stuff in Chapter 2, so I dropped that storyline. Danny came up with the concept that Foozle was just a punk, emo kid with a big crown, cape and chest full of dubious medals.

Rade had already expressed desire to have a unit that had combat support like the towers and forts, so we created the siege towers. They are basically mobile combat support for your units, though they can still attack like other units.

We also wanted to close out the Enzo and Jessica story with regards to their kids, and I thought it would be great to have Floyd trying to get back home only to have to chase those damn kids of his lawn. This lead to the Worgons, half wizard and half gorgon.

The third new unit came about when we were creating map spells for the Decay Heroes (anti-heroes?). All the Highborn Heroes you’ve played before have had maps spells, Archie can heal all units for 2 points, Trillian can stealth out, Enzo has his Freeze spell that slows down all enemies by one movement point, and even Floyd the Dragon has his Fear spell (which he had even when he was a Decay Hero in chapter one.) Cabus was given a spell to summon Dire Wolves, which means we had to create those as a unit.

Oh, we also set the Horrors on fire which kinda makes them a new unit too, but man the smell is bad.

The other Hero spells are Mind Control for Floyd which allows him to turn any non-hero or mechanical unit into a decay unit. Icky got Sacrifice which allows him to heal like Archie, only the player has to sacrifice the life of another Decay unit to do so. We were a little stuck on iB until I got the bright idea to match the random behavior of his combat spell. iB's map spell is Random which literally randomly casts one of the other hero’s map spells.

There was some initial worry about how we would do interior mission map artwork with our off-set grid, but it wasn’t a problem and Danny’s maps look great! It appears to be really hafd for me to write parody stuff without including more Star Wars jokes. This time we went all out and even drew one level of the highborn dungeons, the kitchen, with Star Wars themed art. It's all Star Wars parody wrapped around Foglio cooking humor; he is trying to cook iB who is in the Princess Leia role. Don't worry, no gold bikini.

This was also about the time Portal 2 came out so we turned the Highborn vault into a portal parody where you go up against MaDOS. Danny really nailed this nailed a retro, steampunk inspired version of the Aperture science labs.

On top of the maps themselves, Brad spearheaded an effort to make new 3D combat backgrounds that match those interior maps like we did for the moon in Chapter 2. He’s right that it would have looked silly to have the outdoor 3D environments when you were indoors, and doing them to match the theme of the map was more than I hoped for.

We always try to do something really cool for the final level and we had several ideas for Chapter 3. We tried to do something where you had to battle the Highborn for delegates to win the election but that didn’t work. We tried one scenario where both sides had nothing but Mad Wizards and Milita without their buildings to spawn from. The idea was to have a giant battle where you had to plan your moves really carefully because all those guys are one-shot kills. That didn’t work either, it just wasn’t fun. I’ll let you play through yourself to see what we went with.

Remember to follow Jet Set Games on Facebook and Twitter for up to the "whenever we remember to post something" news!

P.S. Jet Set Games is not responsible for the numerous grammar and spelling mistakes in the post that I'm too lazy to go back and fix.

Friday, January 14, 2011

Loads of Stuff!

I don't want to be one of those people who apologizes for the lack of blog posts. Heck, I didn't even want to be one of those people who has a lack of blog posts. But I really have been really busy. I know EVERYBODY says that, but I not only have proof I can now finally talk about it.

=Highborn Chrome=
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First up a bit of slightly old news, Highborn is available on the PC as part of Google Chrome's store. You can find it HERE.

Highborn Chrome
Unfortunately, the updates for the iOS versions listed below are not ready for the Chrome version as of yet.

=Highborn iOS Update=
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Highborn iOS update has been submitted to Apple with a host of new features including the much awaited Chapter Two!

Highborn Chapter Two
• Updated 3D artwork. Many of the characters in the 3D combat scenes have been improved.
• Units now display their attack range when they move.
• Selecting a Monolith will show you which spell it represents and if you control that Monolith it shows you its cooldown time so you know if it is ready to be cast again.
• End of mission statistics screen filled with detailed information about the mission that you can analyze to your heart’s content.
• An undo feature implemented so you can stop your pathetic little whining about how you messed up and move to the wrong square or whatever! You shake the device and it will give you the option of redoing your turn. This only works in campaign mode, not in multiplayer.
• Chapter Two as an in app purchase.
Highborn Chapter Two Sell SheetNote that you do not have to buy Chapter Two in order to get the other new features, they are included free in the update. Look for it to go live on the App Store very early next week.

=Conspiracy=
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Conspiracy for PlayStation Home was finally announced and the first billboard advertisements went live in PS:Home's Central Plaza in yesterday's update.

Conspiracy Logo
I'll let you do your own research into what Conspiracy is, because what kind of conspiracy would it be if I just came right out and explained it to you. Actually, we never had this conversation. Pretend you don't know me.

=Shandor=
0101001101100001011011100110010001110111011010010110001101101000
Shandor, our active furniture item for PlayStation Home was updated. There is now a way to win a virtual item and he has a few more secrets to divulge.

01010011011010000110111101110000

Tuesday, October 12, 2010

Apptastic iGame Review Podcast & FREE Highborn lite

Just a quick post before I run to get some dinner. Rade and I just recorded a live podcast for The Apptastic iGame review with is part of the Tech Jives Network.

I'm sorry but I didn't realize it was live until we sat down to do it or I would have posted a notice beforehand.

Anyway, they should have the recorded version up on their site really soon and you'll be able to find it HERE.

Speaking of Highborn though, the FREE LITE version went live today for the iPad. The iPhone version was submitted at the same time so it should available any time now. (EDIT - It's up now, link below) The lite versions contain the new Tutorial and the first two missions. Share and enjoy.

I was really worried about the humor in the tutorial. I was worried that I may not be able to pull it off 'the funny' again especially in that it isn't just putting silly jokes in. I have to actually teach the player about the game too without making it too text heavy. I think it is the hardest thing I've ever had to write. The Apptastic iGame people assure me it was just as funny. WHEW!

iPad Highborn HD Lite link

iPhone Highborn Lite link

Wednesday, June 09, 2010

Highborn Video Trailer & More!



The game has been out for a week now and still doing pretty good. I expect another bump as some more reviews come out. Here is another great review from The Portable Game just came out last night and another one from 148 Apps just came out a few minutes ago.

I also posted another Developer Diary that talks about why we didn't include an Undo Feature in Highborn, and what we are going to try and implement to compensate for that. It also talks about a few other things we are working on for the game.

We also have this wonderful review that was posted about the game in Apple's App Store:Highborn App Store reviewHighborn iPhone token examplesFinally I want to post this sneak peek at some of the tokens we are redoing for the iPad version of Highborn. We are increasing the scale of the game by 150%, notice that isn't the standard doubling. The new scale allows you to see more of the maps and still have bigger squares to touch. The original tokens from the iPhone are above, and the new ones for the iPad are below.Highborn iPad token examples

Monday, June 07, 2010

Highborn doing GREAT!

Supposing you haven't been following me on Twitter or Facebook, Highborn is indeed out and doing great! We have gotten some wonderful reviews!
5 out of 5

Highborn by Jet Set Games is a fantasy turn-based tactical strategy and combines some of the best aspects of the genre's top alumni with a healthy dose of tongue-in-cheek comedy. The creators aren't above a bit of fourth-wall action and bless them, they've even included the infamous Wilhelm scream - if that can't win you over, then you might be a bit dead on the inside.
-App Spy
And in response to somebody, whose name I won't mention, that said my dialog was overdone and hurting the game:
When characters clash the banter that results is consistently hilarious and peppers the 9 campaign missions with easily some of the best dialogue we've seen on the platform.

A Marriage of Winning TBS and High Fantasy Parody!

-Touch Arcade


Highborn has been steady rising in the various iStore charts. It is in the 70's for Top Paid App, 40's for Top Paid Game, and holding steady at #8 Strategy Game. I even expect those numbers to go up as more reviews are published. We are submitting our first patch today and I just got done filming a video podcast that talks about things we are working on for the game. I have a Developer Diary that will go up with that as well as soon as Sarah proof reads it for me.

Oh and I just found out that Highborn is TUAW's Daily App today while everybody is reading about the iPhone 4G! Score!

Joseph, you've just put out a really good iPhone game. Now what are you going to do?

I'M GOING TO DISNEYLAND! Anybody know of any good augmented reality iPhone apps for Disneyland?

Tuesday, May 18, 2010

Another Highborn Preview

Highborn Lighting SpellSlide to Play has another preview of Highborn, again big praise for my wacky writing and even the hand-drawn maps. Though, can you consider working with the mouse in Photoshop "hand-drawn?"

Here is a short gameplay video of they posted. I have one small problem with it, which was also pointed out by one of the commenters on their site. He goes into a handful of combats, each one has 2 spell cards that come up ready to cast, but he doesn't cast them! To explain, our combat scene isn't just for show, you do have a little imput. When you attack an enemy unit on the map, it goes into a 3D scene showing a round of combat pretty much like other turn-based strategy games only in 3D. However, if you are the attacker you have the option to cast one of your combat spells which you gain from Monoliths spread across the map. Also if you are in range of a Castle, Keep or Wizard Tower they will shoot arrows or fireballs at their owners enemy.



We should be submitting just about any time now. I'm already hard at work on a few tutorial levels and Chapter Two!

Tuesday, May 11, 2010

First Highborn Preview!

We send out a press preview version the other day and the first preview is up over at Touch Arcade! They have some screenshots and a little video showing off the first level. Best part, they loved my writing!
The rich world created by Jet Set Games doesn't stop at the visuals though, as each character we encountered in our brief time with the game were larger-than-life and very self-aware. We appreciated the (often very funny) well-written banter between characters and the many instances where dialogue segues right through the fourth wall. It's been a long time since a game made us laugh, but Highborn promises to do just that.
They like me! They really do like me!!! Check out the preview for yourself and watch the video.

Friday, April 23, 2010

Humor, Story and Breaking Through the Fourth Wall

Highborn TrillianMy second Highborn Developer Diary went up on Jet Set Game's Facebook page this morning so go check it out.

The character bio for Trillian, the rogue with the heart of gold, went up a few days ago if you missed it. Yes, that is a big Douglas Adams, Hitchhiker's Guide to the Galaxy reference. You should know by now that I don't write anything without including Douglas Adams references.

Speaking of references, the title of my previous Dev Diary, "Gentlemen, This is About Combat" is a quote from Top Gun which was sampled into the song "Just Do It Up" by Frank Klepacki for the original Command & Conquer soundtrack. I thought at least somebody would get that.

I would love to prattle on some more, but we are moving offices tomorrow and I have way too much to do before I can finish packing up my stuff. So enjoy the Dev Diary and TTYL.

Wednesday, April 14, 2010

"Gentlemen, this is about combat."

My first Highborn Developer Diary is up on the Jet Set Games Facebook page, which I am sure you are already a fan of. You are a fan right. Okay, good.

The Developer Diary lists the details of how combat plays out in the game and briefly talks about the mysterious Monoliths that are scattered about the maps.

I am not going to copy and paste the Developer Diary here, because I'm sure those evil marketing people (Amy doesn't read this blog right?) are watching the page count and stuff. So, pop over to the Jet Set Games Official Facebook Page and read it there. While you're there become a fan in case you were lying about it before. Shame on you.

I am also awarding the famous Joseph Hewitt "Hero Points" if you catch the title's reference. Hero Points* will only be awarded only if you know the original source and then where it was used that makes it relevant. Some additional conditions apply, see Joseph for details.

* Hero Points have no cash value and cannot be redeemed for anything. Hero Points decay over time at a rate which I make up as I go along. Offer not valid where prohibited by law.

Saturday, April 10, 2010

Today is pretty much Teh Fail

I just wasted some time screwing around with the blog's HTML again to see if I could figure out where to put in a separate background image for the post area, so that I can use the background I have on my Twitter page. The post area would need it's own more text friendly background so you could still read it. I have had several people tell me how easy this would be to do, and even go so far as to say they would show me, but as of yet none of these promises has panned out.

I'm supposed to be writing some more background information on various units and things in Highborn, but my tummy is a tab bit upset and it's hard to get into the right frame of mind for that kind of humor.

I am also trying to write my developer diary, same problem.

Since I don't have much else to blather about at the moment, I though I would mention how I am obviously wrong about a few very popular games.

First, the God of War series. Been trying to play all three, and although there are some parts I like, I have some big issues with them. I don't like the special button sequence moves to defeat bosses. There I am fighting away, and suddenly this big, ugly interface thing pops up on screen telling me what to do with one of the controls. It violently pulls me out of the game. It doesn't help that half the time, I find I have to change my grip on the controller in order to mash the button or flip the joystick fast enough for it to register. But like I said in the introduction, I am must be in the wrong because so many other people LOVE these games.

Secondly, I started playing Mass Effect 2. I think it's okay, but I am not so overly wowed by it as lots and lots of other people are. I just don't think the level of story in these games are as great as they are made out to be. Don't get me wrong, it isn't bad, it is just people are raving about how deep the story is and the choices you make, yadda yadda. But I find them irritating. For example, right away at the begging of the game Miranda(?) (if you should know anything about me, you should know I can't remember names seconds after I learn them) shoots the guy she claims was a traitor and was trying to kill her. I have a dialog option that expresses that I'm a bit concerned with her just walking in and shooting the guy without letting him say his piece, try to deny it, or anything. She gives some half-assed explanation and after that I'm supposed to be all peachy about it. Sorry, I just don't roll over like that. I've been taught that in the Criminal Justice system, the people are represented by three separate yet equally important groups. The police, who investigate crime, the district attorneys, who prosecute the offenders and the Goddamn Batman! (I think you can see why I've kinda given up writing humorous back-story for today.)

But anyway, people love the game so I just have to admit I'm wrong.

I got another game. Battlefield: Bad Company 2 for the PC. I just can't play it at the moment. I doesn't recognize my Logitech G9 mouse clicks in the game. It recognizes them in the menus, just not when I am actually playing. I go up to the first two enemies in solo play, I'm supposed to take out the guy on the left. I click my mouse and nothing happens. I go into the menu, make sure my mouse keybinds are correct. Reset LMB to Fire/Use. It takes the Left Mouse Button Click there, but when I go back into the game nothing happens when press the button. Granted I could just set the commands to out of the way keyboard keys and remap the mouse buttons to those, but I am writing this instead.

I guess I should actually go home and change. Have a birthday party to go to. Will try life again tomorrow.

BTW, I washed my car again. Expect rain or another intense wind storm.

Sunday, April 04, 2010

Highborn Announced!

Hey everybody, look we announced the latest iPhone game I've been working here at Jet Set Games. I can't say too much at the moment, just wanted to put up some links and such.Highborn LogoAs I am sure you guessed from the title of this post and the words under the logo, the game is called Highborn. It is a fun little strategy game with the emphasis on the fun. You can read all about it at the Jet Set Games website. You can real all the latest news and updates on the Facebook page. That is where we are putting up developer diaries, character introductions, screen shots and other fun stuff. There is also the Flickr page.
Highborn Tokens
Like I said though, I can't say too much at the moment. They've already threatened that they are going to make me write my own developer diary pretty soon, and I'm gonna save all the juicy stuff, tell-all, stuff for that.

Monday, March 29, 2010

Picasa Site Having Problems

The day they announce my new iPhone game, Highborn, Google's Picasa site has problems and my blog is full of broken picture links. Sigh.