Tuesday, January 23, 2007

Space Invaders from Space

Here is another great vintage video game environmental art project. These guys found out that Google was going to being doing a fly over of the campus and decided to put up some stuff that would be visible from Google Earth.

Now I’m a little confused about ‘Google’ doing the fly over as I am pretty sure Google doesn’t own and satellites.

Check it out.

When I first saw the pictures I thought it was bigger than it is. There is a link to a large picture where you can see the two pieces with the buildings from the campus to put it them in perspective. I can imagine we will probably start seeing a lot more of this art from space sort of thing in the near future, then advertising companies will start doing it and it will quickly become uncool.

In the mean time I need to think of some cool vintage video game environmental art project of my own.

While I'm on the subject and instead of making a whole new post about, my personal favorite is the tile mosaics and I just found these two on flickr: Bubble Bobble tile mosaic on Bear Gardens SE1 and A Bomberman tile mosaic bitmap spotted about 15 feet up a wall in London.

Friday, January 19, 2007

That is Not Me

You might have seen the story about the "Apprentice" applicant who is suing Donald Trump for age discrimination. Several news sources are reporting his name as "Joseph Hewitt" though his full name, as seen in other sources, is "Richard Joseph Hewitt". If you care, which I can't see why you would, you can read the story here.

I am also not the Joseph Hewitt who did the Gearhead games.

Okay, glad we got that all straightened out.

Wednesday, January 17, 2007

A Song of Fire and Ice to HBO and The Diamond Age to Sci Fi!!!

Variety is reporting the following:
HBO has acquired the rights to turn George R.R. Martin's bestselling fantasy series "A Song of Fire & Ice" into a dramatic series to be written and exec produced by David Benioff and D.B. Weiss.
"Fire" is the first TV project for Benioff ("Troy") and Weiss ("Halo") and will shoot in Europe or New Zealand. Benioff and Weiss will write every episode of each season together save one, which the author (a former TV writer) will script.
...More...
And Sci Fi channel is reporting:
SCI FI Channel unveiled a new slate of programs in development, which includes shows from executive producers George Clooney, Darren Star and Mark Burnett. SCI FI made the announcement Jan. 12 at the Television Critics Association's winter press tour in Pasadena, Calif.

Diamond Age, based on Neal Stephenson's best-selling novel The Diamond Age: Or a Young Lady's Illustrated Primer, is a six-hour miniseries from Clooney and fellow executive producer Grant Heslov of Smokehouse Productions.
...More...
I'd give all that a “double woot” but that might put my expectations up too high which may lead to disabilitating depression if they fail to live up to my already inflated expectations.

Tuesday, January 16, 2007

Impulse Gamer Interview

There is a new interview with yours truly up at Impulse Gamer which you can find HERE.

You’ll notice I plead ignorance when asked about how Auran was formed. I just got the following email from my boss filling me in on Auran’s founding history.
Very good Joseph – you sounded reasonably intelligent.

For your historical knowledge, AURAN was “founded” by me and a hot shot “genius” gamer called Greg Lane. The company began with the name Australis Microprogramming on Jan 1, 1995. Its name was changed to AURAN about a year later.

The company was then “saved” by the Hilliam family who became involved in 1998. Tony commenced as a full time working director in 2000. He and I own the AURAN group of companies.

Greg lane has left the building.

Kind regards
Graham
My boss says I ‘sounded reasonably intelligent”. That’s a good thing isn’t it? “reasonably intelligent”? Wait, does “sounded” reasonably intelligent mean I’m not reasonably intelligent but I did a good enough job that I may have fooled people?

Well he does end with “Kind regards” instead of “pack your things and be out of the country by sundown” so I think I’m good. Whew!

Monday, January 15, 2007

Dear Blizzard, Regarding your Marketing Department

I tried to post the following to the World of Warcraft Forums, but since i took so long writing it, by the time I went to post it, it told me I had to log in again. So I did but then it returned me to a completely blank post entry page. The entire thing was gone. Well would have been gone if I hadn't learned long ago to type this crap up in Word and then copy/paste it over. So tried to repost it and got the error "???wow.web.forums.error500.message???". So I'll just post it here instead.

update I got it posted, lets see if it lasts or is deleted and I'm suspended for through some odd interpretation of the rules. You can find it on their forums HERE.


Dear Blizzard,

I don’t want to sound like I’m trolling or anything but I was pretty annoyed when I got the latest Blizzard Insider email with links to all the stuff in the collector’s edition. What’s the point, they are already GONE!

Let me start over by telling my story:

I pre-ordered 3 copies of the TBC from Electronics Boutique in August only… ONLY! 2 months before you even announced that there was going to be a collector’s edition. There was no price or release date for TBC at that time.

So when I went back and got my 4th copy of the game (my wife has taken over my second account. Don’t judge me) and a 4th pre-order of the TBC they manager asked me when I had pre-ordered my other copies. I wasn’t exactly sure and said, “a few months ago.”

She pulls out the pre-order book and starts at the beginning looking for my name and she gets to somewhere in July and there is a red line across the middle of one page. Nope she says, “You didn’t order soon enough to be offered the collector’s edition.”

She went on to explain they only got *some number I forget* copies of the collector’s editions and they are calling people in order they pre-ordered and offering them a copy of the collector’s edition. She said that there was a chance that somebody could turn one down and that if I had ordered within a few weeks of that red-line date maybe I could still be in the running. The other guy chimed in that nobody had turned one down so far.

I checked my receipts when I got home and saw that I was almost 2 months out from that red line in the book I knew I wasn’t getting one. Again note this is all still before there was a price or a release date. The people who were listed in the book before the red line pre-ordered over half a year ago.

A friend of mine’s wife called Harvey Norman (Yeah I’m a yank living in Australia, don’t judge me) Anyway, they took great pleasure in informing her that she would have had to pre-order the collector’s editions the day they were announced… and besides the employees had already claimed them all. They were probably joking… probably.

So back to the point, why are you advertising the collector’s edition? They are already sold. Do you just want to rub it in? The only thing you are accomplishing is driving up the price for the guys re-selling them on Ebay. Maybe I’m wrong. Maybe you didn’t grossly underestimate the demand for the collector’s edition. Maybe there will be copies available on the shelf. Maybe you’ll have a contest for coming up with the funniest game-related ‘maybe’ punch-line for this paragraph.

I understand you wanted there to be a limited quantity. What I don’t understand is why the percentage of collector’s editions to accounts is so low. I think the only people who would be upset if there was a higher percentage are the people who managed to get one to sell on Ebay. Am I pushing the ‘selling on Ebay’ thing too much? I really don’t see them becoming valuable collector’s items years in the future. People really do want those extra goodies in the box. The DVD, the art book, the in-game pet… yeah we actually want to open the box and get those.

What I don’t understand is what your marketing department has been doing all this time. The figures they came out with recently: troll priest, undead necro, and tauran shaman. Great marketing job on that one, never even heard they were coming. I managed to grab the last one they had for the first two, but the shaman was already sold out. They are already gone and yet everybody who sees them is amazed and asks where I got them. The t-shirts Jinx is selling, “Camp Taurajo”, yeah I’m sure that one is flying off the shelves. The cool shirts you had on sale from Warcraft III that would still work as WoW shirts have never been restocked.

Now I think the company who put out those figures I mentioned above did all the work there and that Jinx designed their own shirts, so umm what has your marketing department been doing for the last 2 years, raiding? And don’t say promoting WoW or TBC because it seems to me that isn’t too hard and shouldn’t be taking up that much of their time. The Burning Crusade doesn’t really need that much extra marketing kick, its kind of selling itself. You already got the market nailed. The girl manages the hair saloon around the corner has a 60 rogue. My wife has six level 60’s and her MOTHER has two!!! Marketing TBC is kind of like putting up ads for life preservers on a sinking ship, I’m pretty sure you got a sale there.

Here is some DKP-free constructive advice, assuming you guys do want to make some money... you do don’t you? A little dragonling beanie and the Murlock beanie that gurgles, you know the Murlock one that everybody has been talking about for the last few YEARS! Yeah, people would buy those.

Now figures, people love to have figures on their desk. I am sure you know that everybody wants. Everybody wants a figure of their own character and I’m sorry to admit I haven’t figured out how you could do a pieces-parts figure that people could dress with their own facial options and equipment. But until we figure that one out, put out a couple of packs of the 6 inch figures, for example an Alliance pack, a Horde pack, and a few mob packs. If those do well you can expand it to include some of the top end dungeon theme packs with mobs and a larger boss figure. If Homestar Runner can sell those 6 inch figure sets, I’m sure a multi-million dollar company like you guys can pull it off too.

All my love,
-Joseph-

Sunday, January 14, 2007

Call of Duty: The Lawsuit

Gamasutra has great article up exposing some of the dark underbelly of the game industry. Basically lawsuits are flying between Activision and Spark Studios over the 3 game development contract of the Call of Duty series. The contract was included as an exhibit in the lawsuit so when the judge unsealed it became public information. So Gamasutra got 3 leading game attorneys to comment on it. It is exactly what you would expect to find in a contract between a large experienced publisher and a newly formed company. It is 15 pages long, but that is only because they include scans of the entire contract with their comments in-between the pages explaining the various sections.

Read the Wii on the Wall

Friday night was the monthly IGDA (International Game Developers Assoc.) get together for the local Brisbane chapter. It was hosted at Yug’s new apartment. Yug is also one of guys who runs Australian Gamer. You might remember I mentioned meeting them at the Game1 expo in Melbourne. They were the guys who had the Sonic and Shadow mascots playing Sonic in their booth. Here are the clips of they posted on Youtube.


Sonic & Shadow in the Australian Gamer booth at Game1 in Melbourne, part 1.


Sonic & Shadow in the Australian Gamer booth at Game1 in Melbourne, part 2.

Anyway, he has this new apartment in the Valley. It is right above all the fancy restaurants and a block away from all the party bars. The best part is the fact that his apartment is on the top floor with a GIANT balcony. We had the BBQ (or barby as the Aussies say) Now being the computer nerds we are, we got a projection TV up there and a Nintendo Wii.


It was a little bit of trouble at first setting up a table for the projector and finding a place for the IR thingy. Then we realized we had to rearrange everything because we had to stand behind the projector. Say what you want about the graphic quality of the Wii compared to the Xbox 360 and the PS3 but it look pretty damn cool up there on the wall. Also being computer nerds those of us who weren’t playing were deeply involved discussing the nuisances of the Nintendo paradigm and the way games like Wii Sports lets complete video game neophytes jump right in feet first and have fun competing against hardKore players.

You can find more pictures in this thread on the Australian Gamer forums if you actually have that sort of time to waste.

Thursday, January 04, 2007

I'm a Playstation3. I'm a Nintendo Wii.


Ah, so many possible jokes I could add to this and yet so little time. I believe the parody is from G4TV.

So with that look at where we are now with the current generation how about this pictorial history of video games consoles.

I used to have pretty much all of those including some other dedicated pong machines they don't show. I had them on display in my office at Westwood Studios at one time but wound up giving most of them away to Goodwill when I had to pack up and move to Australia. I sold the later ones and kept the current generation ones and the Vetrex.

If you tour the office of any game developer and don't see a Vetrex sitting on somebodies desk, something is horribly wrong.

I took the Vetrex home from my office and EA shut down Westwood, need I say more?

Sunday, December 31, 2006

Happy New Year

Well it is 2007 here. As I am slightly in the future as far as some of you may be concerned I thought I should mention that still no flying cars or silver jumpsuits. Our sci-fi fiction has lied to us.

Friday, December 29, 2006

2007 MMO calendar

Speaking of “the children” MMO Portals Network has put out a 2007 MMO calendar.

All of the proceeds from the Calendar’s sale go to St. Jude Children’s Research Hospital. Each month features a different MMO game and has autographs from the developers of each game. It features the following MMO games:

• Dark Age of Camelot
• Dungeons & Dragons Online: Stormreach
• Eve Online
• EverQuest II
• Gods & Heroes: Rome Rising
• Lord of the Rings Online: Shadows of Angmar
• Star Wars Galaxies: An Empire Divided
• The Chronicles of SpellBorn
• Ultima Online
• Vanguard: Saga of Heroes
• Warhammer Online: Age of Reckoning
• World of Warcraft

Little late for a Christmas present but for all of us who didn't buy a calendar yet because we were worried we might be getting a few for Christmas and didn't, it is pretty snazzy. Either way it’s nice to see another gamers giving to children’s hospitals especially with Child’s Play Charity pulling in just shy of a million dollars this year. They say the full results are still trickling in so they might just make that million dollar mark. Here’s hoping they do, and if not this year then next year for sure.

Killing Monsters

The effects of violence in video games and in the popular media as a whole has become another one of those issues where anybody who dares to go against prevailing opinion is instantly vilified. I often find myself on the beating end of some tirade about video game violence. I usually recommend this book: Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence.

Not to long ago one of the local news stations did yet another regurgitated, no actual investigation, puff piece on those dangerous video games corrupting the children “Won’t somebody PLEASE think of the children!” and I fired off a surely ignored letter to the station also recommending the book.

Anyway!!! Gamasutra posted an interview with Gerard Jones the book author.

There is another book called The Uses of Enchantment: The Meaning and Importance of Fairy Tales by Bruno Bettelheim published in 1975 that I also want to read but I’ve always been too lazy to order from Amazon.

Secrets of Game Design: 3

When I came up with the whole “Secrets of Game Design” idea, it was really just a way to vent in a silly way about Adam making me change verb tense in all the game design documents. To be fair he doesn’t actually make me change them, he does it himself when he reviews the docs if I don’t do it when writing them. It was also a way for me to set up the joke about things happening to the “player” as opposed to the player’s “character” in the second Secrets post which I really just didn’t follow through with. It was a pretty lame post. Lacking "umph" you could say. So for this one I’ll actually be somewhat serious.

When playing a game, just like when watching the theatre, I am willing to let a lot of things go, but there is a line; a line where you are forced to see the props behind the curtain. They “break the fourth wall” to continue with the theatre analogies.

For example in “World of Warcraft” you will often get quests to kill some number of baddies. Then after doing that, you’ll get a follow-up quest to kill the leader baddie. The leader baddie is usually far in the back of where the regular baddies are. If you went really gung-ho when killing the baddies for the first quest you might have killed the leader baddie already. When you get the second quest you have to then pretend you didn’t kill him. You have to just play-along with the storyline and go kill him again. That’s fine. I can do that. I can see the painted backdrop and flat plywood trees on the stage and still say, “Okay, I see where you are going with this. I’ll use my imagination. It’s a forest.”

But I have run into two newbie quests that screw this up in the closed beta expansion of a game that I don’t believe I am allowed to publicly talk about yet... ahem...

In the first quest line you have to kill some number of baddies. Then you get a quest to kill the 4 baddie bosses. Then you get the final quest to release the captured apprentices. The problem is that the captured apprentices are in the same general rooms as each of the bosses. You were already in those rooms and saw the apprentices tied down to the sacrificial alters. Granted in the storyline of the quests you need some magic pixie dust or something to waken them so they can escape. Okay, maybe they were two heavy for your group to carry out, tied down with magical chains, or something the first time you were there. I’ll give the quest designers that much leeway.

The problem is that they are in the rooms with each boss meaning you have to fight the bosses again. Following the story progression though, the bosses are already dead! I understand that baddies respawn so they can be alive and ready for the next set of eager adventures. I can pretend not to notice that they are alive and well the next time I go there. But the quest storyline itself should not put me in that situation. Even if they are thinking like an advanced game designer who wants to make sure that more people are available to group up because they have to keep going into the baddie area with each successive quest, they could have finessed it better.

The second quest is even more glaring (though now as I reread this as posting it, it actually pretty much the same). In the first part of the quest series you have to kill some number of baddies. Then in the second stage you are asked to investigate the cave they are in further to find what could be causing these baddies to act like ummm baddies. This turns out to be a red glowing crystal thing. Once you find this and tell the quest guy about it he wants you to kill this 2 headed dog thing that is somehow tied in with it all. I kinda forget the details here. The problem is the red crystal thing you had to find in the second stage is directly behind where the dog spawns. There is no way you could have gotten to the red crystal thing without already having killed the dog.

This isn’t the same as the example in the 2nd paragraph, because in that example you could have done the first part without kill the boss. In this example, as I've said, you can’t get to the red crystal without killing the 2-headed dog. By following their quest line I am forced to break that fourth wall. By all rights when the guy tells me about the 2-headed dog I should be able to respond, “Oh him? Yeah, I pwn’d him already. Give me the prize.”

You could then go on to sing, “I am the one, the only one. I am the God of kingdom come, GIVE ME THE PRIZE.” But only if you are a big Highlander / Queen fan.

Thursday, December 28, 2006

Political Activism on the Playground

So President Ford passed away. Guess he couldn’t live in a world without James Brown. So if they come in 3’s who is your guess for the third? And shouldn't the saying be, "they GO in 3's?"

President Ford was my first bit of political activism. On the playground during recess I used the swing set as my platform to lead the chant of “Up with Ford! Down with Carter!” Didn’t last long before the recess monitor told us that because of the time difference, being in Italy, the election was already over and Carter won.

I had no reason to pick Ford over Carter other than that my parents, being a military family stationed at San Vito dei Normanni Air Force base in Italy at the time, were voting for Ford. It wasn’t until midway through the Regan administration that I came across political views of my own.

I often check Google Maps to see if they have gotten new versions of the maps of Italy so I can see where I lived. The town of 'San Vito dei Normanni' is in the ‘heel of the boot’ near Brindisi. It should not be confused with just plain 'San Vito' which is another town in northern Italy. In Google Maps its just a blurry white thing. I can just make out what I think is the soccer stadium near where I lived but it’s just a guess.

Thursday, December 21, 2006

Merry Christmas

Here is the link to the "Fury" Christmas card we sent out to those that subscribed to the news letter.

It has already gotten a few programmers talking about seasonal things they would like to do to the game.

Merry Christmas from the Fury team.

Tuesday, December 12, 2006

Secrets of Game Design: 2

You should never cause or let anything bad to happen to the player. For example you shouldn't hurt the player and you should NEVER kill the player. Killing the player would be bad. The player is the customer and killing him would be detrimental the success of your game.

You can cause lots of toil and trouble for his CHARACTER though.

This secret of Game Design is one my personal pet peeves. All of these design documents that say things like "If he player takes damage then decrease the health counter and bla bla bla" No! If the player takes damage CALL AN AMBULANCE!!!

I don't really want to drag this out anymore than I have to but there are lots of places in the design documents that mixing up "player" and the "player's character" can cause things to get really confusing.

Thursday, December 07, 2006

Codemasters Press Release

Codemasters has a very interesting press release up.
30th November 2006
Codemasters Online Gaming EXCLUSIVE Play Test

Codemasters Online Gaming is thrilled to offer you the EXCLUSIVE chance to play test a totally unique concept in online gaming! We are offering a selection of qualified participants the once in a lifetime chance to take part in an exclusive play test on 8th and 9th December 2006.

Based on an award-winning engine, this game is ultimate in competitive online RPGs and features a unique fusion of combat and fast-paced action as well as an abundance of awe-inspiring visuals and dynamic game play characteristics.

In order to be in with a chance of being selected for this exclusive play test, gamers are asked to fill in their details on a simple form. Full details of the play test and prizes available can be found here!
Maybe you should check it out. Might be something fun. You might be furious if you miss it.

Monday, December 04, 2006

Fury Podcast and the Oncoming Summer

I'm here flying without a net. Just reformatted this machine and just this second realized that I haven't reinstalled MS:Office which means no MS:Word which means no spell checker. Though this beta version of Blogger appears to have its own. And you didn't even realize I had switched to the beta version.

But, why you ask would I risk coming forth without the aid and backing of Microsoft's mammoth personal word processor? Because I have breaking Fury news! This week on Game/On, MMORPG.com's Podcast show, co-host Jon Wood is joined by special guest and former co-host, Michael Hampden. Mike is currently working at Auran Games on the MMO, Fury. The two discuss Ryzom, the Wii and much more.

Direct MP3 link: HERE

Who is this Michael Hampden you now ask? Quite full of questions today aren't you? Michael Hampden is the newest addition to Fury's International design team. Michael is now responsible for all the story, text and verbiage in the game. He has even gone through and renamed the all of the abilities. This being the third time they have been christened might mean they may actually stick this time. The good news is he took my ability icon art into account when naming them so they are no longer out of sync with the art. The last renaming was based on the ability description not the art which was based mostly on the previous set of names. Don't look at me like that, I just work here.

In other computer news, besides reformatting this haunted machine in an attempt to exorcise it I have opted for a $500 and some dollar portable air conditioner. Hopefully now we won't have to drag all of the computers and such out into the living room where the normal air conditioner is. I use the word 'normal' only in comparison only to what appears to be the standard downunder. I understand what they call "ducted AC" is somewhat rare. I find now while looking for a picture of these wall mounted "split" AC's that only 45% of Australian households own an air conditioner. Not even half and its damn hot and humid here. As Matthew Broderick once said:
"Man it's hot. It's like Africa hot. Tarzan couldn't take this kind of hot."
Anyway, you can see a picture of a wall mounted "split system" air conditioner HERE. The worst part of these split systems is that they always seemed to be mounted at the end of the wall, in the corner. Obviously that is closest to where the connection goes to the main unit outside, but it is never anywhere near the optimal place for it to be to cool the place.

I haven't given this portable AC thing a try yet. Its actually been stormy this weekend and is forcast to continue as such for the rest of the week. So its been pretty cool in the evenings and doesn't look like I'll get to put it to the test till next weekend. Also I just spend another $50 bucks on a sheet of foam today. The portable AC has an exhaust hose like on the back of a dryer, well not an Australian cloths dryer as they just blow right out into the room but lets not get started on that. Anyway, on the box the portable AC is pictured in front of a sliding glass door, exactly what I have here in my home office. But the two pieces of foam they give you to fit into the window opening (the exhaust hose goes through a hole in one of the foam pieces) aren't enough for the sliding glass door. So I went to Clark Rubber and tried to buy a strip of foam. It would have cost me $60 bucks for two strips the size I needed (2 because I wanted and extra just in case). But because I was having the guy cut it it was more expensive than buying the whole sheet. $50 bucks for this giant sheet of foam. And the worse part is that I have cut the strip I need and yet I still have this giant sheet of foam. I was thinking maybe I could pawn it off on some kids playing in the pool.

Thursday, November 30, 2006

Work Work Work

I’ve been slaving away all this week trying to get all of the game’s user interface graphics into two 1024x1024 textures. It took me twice as long as I thought it would to cram all the On-Screen UI stuff into the first one and am now banging my head against the wall trying to get all the Dialog Menu UI pieces onto the second. As of today I am officially behind schedule! There is also this thinking that once I get everything onto the two master textures that it won’t be any work getting it all to work in game. I am pretty sure there will be quite a bit of time spent by me and the programmers putting it all back into the game.

Connie was promoted to “Lead Quality Assurance” on Fury today. My review is on Tuesday, I’ll let you know if the decide to toss me out or not.

I just found out the other day that we are going to be showing off Fury at the Game Connect expo this Friday and Saturday. I’ll be working the booth Saturday.

Monday, November 20, 2006

eGames Expo

So the gang was at the eGames expo this last weekend. It was at the same place where I was at two weeks ago but where that was an auto show with a new video games thing added on, this is an actual video game show. We think they had somewhere between 5 and 10 thousand people attendees over its 2 and a half day run.

The Nintendo Wii was there again as well and was again a major draw now 1 week ahead of its Australian debut.

This 3D Video thing that is currently being Slashdotted was there but none of the people who were there that I asked actually saw it. They all said it was there; other people saw it and said it was pretty cool, but I’ve yet to interrogate any of them.

Anyway people really seemed to really like Fury. Lots of people say that it was much better than WoW or Guild Wars though I will add that would be in context of what Fury is compared to what those other games offer along those lines, which is pure Player versus Player action.

Comments from the MMO players were:
“So much faster than a normal MMO”.
“No boring level grind”
“I don’t have time to play Wow any more – I got to 60 and now there’s nothing to do that takes less than 4 hours”
“Battlegrounds is full of twinks and uber-geared players”
Comments from the FPS gamers were:
“I don’t play MMO’s because they’re too slow and boring – and I don’t have the time”
“I really like it – it feels like Unreal Tournament but with swords”
Tony mentioned that when he talked to a few of the people who didn’t seem to be getting it, he got comments along the lines of “I found the controls awkward.” But upon further investigation he found these people were more FPS type gamers who aren’t used to the 3rd person controls found in most MMO games. We do have plans to have a more FPS friendly keymap default in the game and Adam is now talking about adding the keymap selection to character creation.

The best part about the show is these audio clips Tony did we he asks people what they thought of Fury. When one player compared it to WoW, Tony asked him what server he plays on and the kids starts saying “Oh I play on a” and its about there he realizes what he is saying and as the words are coming out of his mouth you can hear him trying to draw them back in “on a private server.” Whoops.

Sunday, November 19, 2006

Secrets of Game Design: 1

I have decided to reveal some game design secrets. The first of which is that when you are writing design documents you have to say stuff happens. I take it from your stunned silence you don’t get it. I’m sure you get that stuff happens but you don’t get my point. You have to write that stuff happens not that stuff will happen. I have this problem when I write I say things like “When the player presses the close button the GUI menu will close.” That’s bad. You have to change that to “When the player presses the close button the GUI closes.” See the difference?

Every time I finish writing a design document I have to then spend another 30 minutes changing all the “will do stuff” to “does stuff”.

But Joseph, what does it matter? It’s the same thing! Why does it matter?

Beats me.

But be sure to join me next time on SECRETS OF GAME DESGIN!