Thursday, March 08, 2007

CDC Games Invests in Auran

This story has been going around the business news wires:
BEIJING, China --(Business Wire)-- CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA) and pioneer of the "free-to-play, pay-for-merchandise" model for online games in China, announced today it has signed a definitive agreement to invest in Auran, a leading developer of online games in Australia.
READ MORE

What I love is this bit that always gets included in Auran press releases:
About Auran
Established in 1995, Auran is one of Australia's oldest and largest game studios and has won numerous technology awards. Boasting a team of internationally experienced developers, Auran's staff have worked on a titles including: Asheron's Call 1 & 2, Star Wars Galaxies, Ultima Online, Mythica, Middle Earth Online, Need for Speed Underground, Magic and Mayhem and many more.
See that "Star Wars Galaxies"? They have that in there because of me even though I really didn't work on Star Wars Galaxies. I was a CSR for Star Wars Galaxies for about 8 months back at launch between EA's closing of Westwood and starting at Auran. I was trying to get onto the Everquest dev team and my friend Shawn Lord at SOE recommended that I could easily get my foot in the door through the CSR department. He said that is where most of the Everquest designers had come from at that point. Anyway, I have brought up several times that the Star Wars Galaxies listing should be replaced by one of the other billion games I've worked on but there it is again. Come on, wouldn't you be more impressed by something like Command & Conquer than Star Wars Galaxies anyway? Lets face it, Star Wars Galaxies sucked.

Actually I just got an "Eye of the Beholder" fan mail yesterday from a girl named Irene. Thats right, a girl! I showed her where I hid my name in the artwork. :-)

Monday, February 26, 2007

Brisbane Australia Gamers Meetup

Yug from Australian Gamer and Hawk from Game Arena had a Brisbane Gamers Meetup party this last weekend. There are some pictures and links to youtube moves here.

Everybody loved my t-shirt which Connie had gotten me for Christmas.
Eventually some people from Auran turned up, including Michael and Joseph (who definitely won the prize for best t-shirt of the night).
It has a graphic equalizer display on the front that lights up in response to ambient audio input just as you would expect a graphic equalizer display. Yug took some pictures of it but I don't see any posted. If you look at the picture of the 3 girls dancing you can see me talking in the background on the right. See that yellow-ish smear of color? That’s my shirt.

You can buy one for yourself from Thinkgeek.

Thursday, February 22, 2007

Battlestar Galactica Site Live

The website for Auran's upcoming XBox Live Arcade version of Battlestar Galactica is now up in running.

I havn't gotten an XBox 360 or any of the new generation systems for that matter. At first I didn't miss not having one. Fueled by my anger with region codes I was able to avoid them. But now as more and more cool games are starting to come out I feel the loss. Or maybe it is just that there is no really cool PC games I am looking forward to in the immediate future.

Tuesday, February 20, 2007

George R. R. Martin's First Published Writting

I am reading "Deamsongs" a George R. R. Martin rretrospective - yes its spelled with two R's. Its a collection of short stories he has written over the years and he has a little introduction the front called "A Four-Color Fanboy." He talks about his childhood and how he got into witting and we get this little gem:
The first words of mine ever to appear in print were 'Dear Stan and Jack.'
They appeared in Fantastic Four #20, dated August 1963, in the letter column. My letter of comment was insightful, intelligent, analytical - the main thrust of it was that Shakespeare had better move on over now that Stan Lee had arrived.
I went onto the forums of Comic Geek Speak podcast and posted this find and servo106 replied with this picture taken from the Fantastic Four DVD-Rom.George went on to say as a result of his address being printed he got a chain letter in the mail and being a naive kid he mailed the required quarter to the next guy on the list. Turns out that guy ran a comic book fanzine which he mailed back. This introduced the young George to the world of the independent fanzine press where he started getting his stories published.

Study: Surgeons who play video games more skilled

I can't resist commenting on this story that just popped up on CNN.com

Study: Surgeons who play video games more skilled

I love how it has to end with two paragraphs of back peddling in case you were starting to think that video games might not be the root of all evil after all.
A 2004 survey by Gentile found 94 percent of adolescents play video games for an average of nine hours a week. Game-playing has been linked to aggressiveness, poor school grades and can become a substitute for exercise.

"Parents should not see this study as beneficial if their child is playing video games for over an hour a day," Gentile said. "Spending that much time playing video games is not going to help their child's chances of getting into medical school."
Laugh out loud.

Monday, February 19, 2007

Like Football with Swords

I know I said wasn't going to post every little Fury news article from now on, but I really liked the analogy. Can you imagine it? First down would go from being a good thing to "Oh man poor Bob... he was first down!" Though in Australia with Australian Rules Football first down does kind of work that way. BAM! Cheers mate!

And to be fair I said I wasn't going to post all the Gamecock links and this is actually normal media not even specifically video game media. Speaking of that, you can expect to be blasted by Gamecock 'pimping' Fury here real soon as we are going to be their first game to market and GDC is rapidly approaching.

Anyway this was on the front page of the theage.com.au's technology section. Nothing new at all and it talks more about Auran the company than specially about any of our games.

And while I’m at it here is an interview Tony did with IGN last week where he talks about Fury, Xbox Live Arcade Battlestar Galactica and Gamecock Media Group.

Sunday, February 18, 2007

Kane is still cool even though EA sucks

Gamasutra has an extremely friendly (read: white washed) history of Electronic Arts. It even goes so far as to try and shine a good light on EA’s tendency to buy up smaller companies and close them down a few years later.
Acquiring these studios’ Intellectual Properties significantly enhanced EA’s portfolio of games, but as Gibeau explained, acquisitions also brought much needed talent into the company.
Yeah, I’m sure the dozen or two hand picked people they kept from each company were great for EA, but I am willing to bet it wasn’t so grand for the 200 or so people that lost their jobs.

I love Origin Game’s founder Richard Garriott’s takes on the buyout and eventual closing of his company. He started a new company called Destination Games and when Origin was shut down, he hired back all of his core people. He pointed out just how much money EA gave him for his company and then let him have all the people back again. So what did EA get for the money? They have the right to Ultima, Wing Commander and some other games I can’t even think of at the moment. Yeah, they’ve been making a mint off those games I’m sure.

The most frustrating part of all this is that I believe the reason this keeps happening to companies EA acquires is EA. Here is another bit from the article.
In 2002 Westwood released Earth & Beyond, a complex massively multiplayer online role-playing game. Unfortunately, Earth & Beyond struggled to find an audience and EA shut it down two years later.
The reason that it struggled to find an audience is directly the fault of EA. The original design was much larger and broader in scope. Players were to get planets they could colonize and develop as well as explore and fight in space. But EA was afraid that game would be to complex for the AOL audience they wanted to target. So they changed the game into the watered down, beautiful yet boring game in order to try and get that AOL audience. Unfortunately the AOL audience wasn’t even in the market for that type of game.

They did the same thing to Pirates which was an isometric pirate game on the PC before EA came in. It became a half-baked, over-development, 3rd-person, adventure game that they then decided wasn’t worth their marketing effort.

Anyway, I really didn’t want to rant this long. I was just typing up this little bit while flying on the griffon in WoW. I am not even going to waste time editing the above to read better. Just not worth it.

I will however give a link to an interview with Joe Kucan, can from C&C. You might be thinking this sense of humor in interviews is a lot like mine, but I have to say that he’s been like that all along. I’ve had to work at it.

I won't be buying C&C 3 myself. They lost me with all the crap they did to Battlefield 2042 though it looks like everybody else who was outraged has since forgotten about it.

Monday, February 12, 2007

Auran Loves the Gamecock

MCV, a big UK, game industry newspaper had Gamecock’s launch as one of their lead stories this morning: GOD Founders Launch Gamecock.

Kotaku has a second story, this time just focusing on Auran and Fury: Auran Loves the Gamecock.

So Fury is out there in the public eye now. The Alpha version of the game is slowly letting in more people and the Beta version isn't that far away. Which means I better stop writting on this blog and get back to work. Next task: finish up the last 100 or so Ability Icons... sigh.

Captain's Log, Supplemental:

Not going to make a whole new post for this link because 40 million post about Fury and Gamecock is already getting old. Anyway I found this one a few days ago when googling "Gamecock Fury" only when I went to the link it said 'server error'. Obviously it was pulled until after the official announcement. It is an interview with Gamecock co-founder Harry Miller at Games Radar.

When I was a kid I thought Supplemental meant something along the lines of "we're in trouble" because of the way Captain Kirk always said something along the lines of "Captain's Log, Supplemental: The Romulans are attacking!"

Gamecock

From the guys who brought you Gathering of Developers aka GoD games, we now have Gamecock Media group.

I recommend reading their company story, the Legend of Gamecock, on their website if you want the torrid, shady details.

Make all the fun of the name you want but consider the following:
1. You know you won't forget the name and its going to get lots of press.

2. Its pretty cool that they support small developers who are usually at the mercy of the large publishers. They even let them retain the rights to their creations.

and 3. you just know the booth babes are going to be hot!
Now if you are wondering why am giving them so much attention, you should head over to their website and check out their lineup of featured contenders. Thats right, Gamecock is going to Unleash the Fury!

Sunday, February 11, 2007

Auran's Battlestar Galactica game

Just a quick little post about this announcement that went out over the weekend:
Officials from Vivendi Games division Sierra Online officially announced plans to release Battlestar Galactica over Microsoft's popular Xbox Live Arcade service, as well as the PC this fall.

The space combat simulation, which is based upon the hit series airing on the Sci Fi channel, is being created by veteran Australian developer Auran (Trainz Railroad Simulator), and will feature both single and multiplayer gameplay as either the humans or Cylons.

READ MORE

Stayed tuned for more incoming information...

Friday, February 02, 2007

50 most significant science fiction/fantasy novels, 1953-2002

I've been flipping through various comic book forums trying to find a place to settle in and discuss the titles I enjoy reading. I've also been jumping over to the blogs of some of the posters on those forums and on one of them I found this list. I changed the marker for those you don't like from 'strike-thru' to (X) since I can't figure out format code for 'strike-thru' on the blog.

This is a list of the 50 most significant science fiction/fantasy novels, 1953-2002, according to the Science Fiction Book Club. Bold the ones you've read, italicize those you started but never finished, put an (*) beside the ones you loved, put a (#) next to the ones you intend to read some time and an (X) next to the ones you didn't like.

1. The Lord of the Rings, J.R.R.Tolkien (*)
2. The Foundation Trilogy, Isaac Asimov (#)
3. Dune, Frank Herbert (*)
4. Stranger in a Strange Land, Robert A. Heinlein
5. A Wizard of Earthsea, Ursula K. Le Guin (#)
6. Neuromancer, William Gibson (*)
7. Childhood's End, Arthur C Clarke
8. Do Androids Dream of Electric Sheep?, Philip K. Dick
9. The Mists of Avalon, Marion Zimmer Bradley
10. Fahrenheit 451, Ray Bradbury
11. The Book of the New Sun, Gene Wolfe
12. A Canticle for Leibowitz, Walter M Miller Jr
13. The Caves of Steel, Isaac Asimov
14. Children of the Atom, Wilmar Shiras
15. Cities in Flight, James Blish
16. The Colour of Magic, Terry Pratchett
17. Dangerous Visions, edited by Harlan Ellison
18. Deathbird Stories, Harlan Ellison
19. The Demolished Man, Alfred Bester
20. Dhalgren, Samuel R. Delany
21. Dragonflight, Anne McCaffrey (X)
22. Ender's Game, Orson Scott Card (*)
23. The First Chronicles of Thomas Covenant Unbeliever, Stephen R. Donaldson
24. The Forever War, Joe Haldeman
25. Gateway, Frederik Pohl
26. Harry Potter and the Philosopher's Stone, J.K. Rowling
27. The Hitchhiker's Guide to the Galaxy, Douglas Adams (*)
28. I am Legend, Richard Matheson
29. Interview with the Vampire, Anne Rice
30. The Left Hand of Darkness, Ursula K Le Guin (X)
31. Little, Big, John Crowley
32. Lord of Light, Roger Zelazny
33. The Man in the High Castle, Philip K. Dick
34. Mission of Gravity, Hal Clement
35. More Than Human, Theodore Sturgeon
36. The Rediscovery of Man, Cordwainer Smith
37. On the Beach, Nevil Shute
38. Rendezvous with Rama, Arthur C. Clarke
39. Ringworld, Larry Niven (X)
40. Rogue Moon, Algis Budrys
41. The Silmarillion, J.R.R. Tolkien
42. Slaughterhouse-5, Kurt Vonnegut
43. Snow Crash, Neal Stephenson*
44. Stand on Zanzibar, John Brunner
45. The Stars My Destination, Alfred Bester
46. Starship Troopers, Robert A. Heinlein
47. Stormbringer, Michael Moorcock
48. The Sword of Shannara, Terry Brooks
49. Timescape, Gregory Benford
50. To Your Scattered Bodies Go, Philip Jose Farmer

Tuesday, January 23, 2007

Space Invaders from Space

Here is another great vintage video game environmental art project. These guys found out that Google was going to being doing a fly over of the campus and decided to put up some stuff that would be visible from Google Earth.

Now I’m a little confused about ‘Google’ doing the fly over as I am pretty sure Google doesn’t own and satellites.

Check it out.

When I first saw the pictures I thought it was bigger than it is. There is a link to a large picture where you can see the two pieces with the buildings from the campus to put it them in perspective. I can imagine we will probably start seeing a lot more of this art from space sort of thing in the near future, then advertising companies will start doing it and it will quickly become uncool.

In the mean time I need to think of some cool vintage video game environmental art project of my own.

While I'm on the subject and instead of making a whole new post about, my personal favorite is the tile mosaics and I just found these two on flickr: Bubble Bobble tile mosaic on Bear Gardens SE1 and A Bomberman tile mosaic bitmap spotted about 15 feet up a wall in London.

Friday, January 19, 2007

That is Not Me

You might have seen the story about the "Apprentice" applicant who is suing Donald Trump for age discrimination. Several news sources are reporting his name as "Joseph Hewitt" though his full name, as seen in other sources, is "Richard Joseph Hewitt". If you care, which I can't see why you would, you can read the story here.

I am also not the Joseph Hewitt who did the Gearhead games.

Okay, glad we got that all straightened out.

Wednesday, January 17, 2007

A Song of Fire and Ice to HBO and The Diamond Age to Sci Fi!!!

Variety is reporting the following:
HBO has acquired the rights to turn George R.R. Martin's bestselling fantasy series "A Song of Fire & Ice" into a dramatic series to be written and exec produced by David Benioff and D.B. Weiss.
"Fire" is the first TV project for Benioff ("Troy") and Weiss ("Halo") and will shoot in Europe or New Zealand. Benioff and Weiss will write every episode of each season together save one, which the author (a former TV writer) will script.
...More...
And Sci Fi channel is reporting:
SCI FI Channel unveiled a new slate of programs in development, which includes shows from executive producers George Clooney, Darren Star and Mark Burnett. SCI FI made the announcement Jan. 12 at the Television Critics Association's winter press tour in Pasadena, Calif.

Diamond Age, based on Neal Stephenson's best-selling novel The Diamond Age: Or a Young Lady's Illustrated Primer, is a six-hour miniseries from Clooney and fellow executive producer Grant Heslov of Smokehouse Productions.
...More...
I'd give all that a “double woot” but that might put my expectations up too high which may lead to disabilitating depression if they fail to live up to my already inflated expectations.

Tuesday, January 16, 2007

Impulse Gamer Interview

There is a new interview with yours truly up at Impulse Gamer which you can find HERE.

You’ll notice I plead ignorance when asked about how Auran was formed. I just got the following email from my boss filling me in on Auran’s founding history.
Very good Joseph – you sounded reasonably intelligent.

For your historical knowledge, AURAN was “founded” by me and a hot shot “genius” gamer called Greg Lane. The company began with the name Australis Microprogramming on Jan 1, 1995. Its name was changed to AURAN about a year later.

The company was then “saved” by the Hilliam family who became involved in 1998. Tony commenced as a full time working director in 2000. He and I own the AURAN group of companies.

Greg lane has left the building.

Kind regards
Graham
My boss says I ‘sounded reasonably intelligent”. That’s a good thing isn’t it? “reasonably intelligent”? Wait, does “sounded” reasonably intelligent mean I’m not reasonably intelligent but I did a good enough job that I may have fooled people?

Well he does end with “Kind regards” instead of “pack your things and be out of the country by sundown” so I think I’m good. Whew!

Monday, January 15, 2007

Dear Blizzard, Regarding your Marketing Department

I tried to post the following to the World of Warcraft Forums, but since i took so long writing it, by the time I went to post it, it told me I had to log in again. So I did but then it returned me to a completely blank post entry page. The entire thing was gone. Well would have been gone if I hadn't learned long ago to type this crap up in Word and then copy/paste it over. So tried to repost it and got the error "???wow.web.forums.error500.message???". So I'll just post it here instead.

update I got it posted, lets see if it lasts or is deleted and I'm suspended for through some odd interpretation of the rules. You can find it on their forums HERE.


Dear Blizzard,

I don’t want to sound like I’m trolling or anything but I was pretty annoyed when I got the latest Blizzard Insider email with links to all the stuff in the collector’s edition. What’s the point, they are already GONE!

Let me start over by telling my story:

I pre-ordered 3 copies of the TBC from Electronics Boutique in August only… ONLY! 2 months before you even announced that there was going to be a collector’s edition. There was no price or release date for TBC at that time.

So when I went back and got my 4th copy of the game (my wife has taken over my second account. Don’t judge me) and a 4th pre-order of the TBC they manager asked me when I had pre-ordered my other copies. I wasn’t exactly sure and said, “a few months ago.”

She pulls out the pre-order book and starts at the beginning looking for my name and she gets to somewhere in July and there is a red line across the middle of one page. Nope she says, “You didn’t order soon enough to be offered the collector’s edition.”

She went on to explain they only got *some number I forget* copies of the collector’s editions and they are calling people in order they pre-ordered and offering them a copy of the collector’s edition. She said that there was a chance that somebody could turn one down and that if I had ordered within a few weeks of that red-line date maybe I could still be in the running. The other guy chimed in that nobody had turned one down so far.

I checked my receipts when I got home and saw that I was almost 2 months out from that red line in the book I knew I wasn’t getting one. Again note this is all still before there was a price or a release date. The people who were listed in the book before the red line pre-ordered over half a year ago.

A friend of mine’s wife called Harvey Norman (Yeah I’m a yank living in Australia, don’t judge me) Anyway, they took great pleasure in informing her that she would have had to pre-order the collector’s editions the day they were announced… and besides the employees had already claimed them all. They were probably joking… probably.

So back to the point, why are you advertising the collector’s edition? They are already sold. Do you just want to rub it in? The only thing you are accomplishing is driving up the price for the guys re-selling them on Ebay. Maybe I’m wrong. Maybe you didn’t grossly underestimate the demand for the collector’s edition. Maybe there will be copies available on the shelf. Maybe you’ll have a contest for coming up with the funniest game-related ‘maybe’ punch-line for this paragraph.

I understand you wanted there to be a limited quantity. What I don’t understand is why the percentage of collector’s editions to accounts is so low. I think the only people who would be upset if there was a higher percentage are the people who managed to get one to sell on Ebay. Am I pushing the ‘selling on Ebay’ thing too much? I really don’t see them becoming valuable collector’s items years in the future. People really do want those extra goodies in the box. The DVD, the art book, the in-game pet… yeah we actually want to open the box and get those.

What I don’t understand is what your marketing department has been doing all this time. The figures they came out with recently: troll priest, undead necro, and tauran shaman. Great marketing job on that one, never even heard they were coming. I managed to grab the last one they had for the first two, but the shaman was already sold out. They are already gone and yet everybody who sees them is amazed and asks where I got them. The t-shirts Jinx is selling, “Camp Taurajo”, yeah I’m sure that one is flying off the shelves. The cool shirts you had on sale from Warcraft III that would still work as WoW shirts have never been restocked.

Now I think the company who put out those figures I mentioned above did all the work there and that Jinx designed their own shirts, so umm what has your marketing department been doing for the last 2 years, raiding? And don’t say promoting WoW or TBC because it seems to me that isn’t too hard and shouldn’t be taking up that much of their time. The Burning Crusade doesn’t really need that much extra marketing kick, its kind of selling itself. You already got the market nailed. The girl manages the hair saloon around the corner has a 60 rogue. My wife has six level 60’s and her MOTHER has two!!! Marketing TBC is kind of like putting up ads for life preservers on a sinking ship, I’m pretty sure you got a sale there.

Here is some DKP-free constructive advice, assuming you guys do want to make some money... you do don’t you? A little dragonling beanie and the Murlock beanie that gurgles, you know the Murlock one that everybody has been talking about for the last few YEARS! Yeah, people would buy those.

Now figures, people love to have figures on their desk. I am sure you know that everybody wants. Everybody wants a figure of their own character and I’m sorry to admit I haven’t figured out how you could do a pieces-parts figure that people could dress with their own facial options and equipment. But until we figure that one out, put out a couple of packs of the 6 inch figures, for example an Alliance pack, a Horde pack, and a few mob packs. If those do well you can expand it to include some of the top end dungeon theme packs with mobs and a larger boss figure. If Homestar Runner can sell those 6 inch figure sets, I’m sure a multi-million dollar company like you guys can pull it off too.

All my love,
-Joseph-

Sunday, January 14, 2007

Call of Duty: The Lawsuit

Gamasutra has great article up exposing some of the dark underbelly of the game industry. Basically lawsuits are flying between Activision and Spark Studios over the 3 game development contract of the Call of Duty series. The contract was included as an exhibit in the lawsuit so when the judge unsealed it became public information. So Gamasutra got 3 leading game attorneys to comment on it. It is exactly what you would expect to find in a contract between a large experienced publisher and a newly formed company. It is 15 pages long, but that is only because they include scans of the entire contract with their comments in-between the pages explaining the various sections.

Read the Wii on the Wall

Friday night was the monthly IGDA (International Game Developers Assoc.) get together for the local Brisbane chapter. It was hosted at Yug’s new apartment. Yug is also one of guys who runs Australian Gamer. You might remember I mentioned meeting them at the Game1 expo in Melbourne. They were the guys who had the Sonic and Shadow mascots playing Sonic in their booth. Here are the clips of they posted on Youtube.


Sonic & Shadow in the Australian Gamer booth at Game1 in Melbourne, part 1.


Sonic & Shadow in the Australian Gamer booth at Game1 in Melbourne, part 2.

Anyway, he has this new apartment in the Valley. It is right above all the fancy restaurants and a block away from all the party bars. The best part is the fact that his apartment is on the top floor with a GIANT balcony. We had the BBQ (or barby as the Aussies say) Now being the computer nerds we are, we got a projection TV up there and a Nintendo Wii.


It was a little bit of trouble at first setting up a table for the projector and finding a place for the IR thingy. Then we realized we had to rearrange everything because we had to stand behind the projector. Say what you want about the graphic quality of the Wii compared to the Xbox 360 and the PS3 but it look pretty damn cool up there on the wall. Also being computer nerds those of us who weren’t playing were deeply involved discussing the nuisances of the Nintendo paradigm and the way games like Wii Sports lets complete video game neophytes jump right in feet first and have fun competing against hardKore players.

You can find more pictures in this thread on the Australian Gamer forums if you actually have that sort of time to waste.

Thursday, January 04, 2007

I'm a Playstation3. I'm a Nintendo Wii.


Ah, so many possible jokes I could add to this and yet so little time. I believe the parody is from G4TV.

So with that look at where we are now with the current generation how about this pictorial history of video games consoles.

I used to have pretty much all of those including some other dedicated pong machines they don't show. I had them on display in my office at Westwood Studios at one time but wound up giving most of them away to Goodwill when I had to pack up and move to Australia. I sold the later ones and kept the current generation ones and the Vetrex.

If you tour the office of any game developer and don't see a Vetrex sitting on somebodies desk, something is horribly wrong.

I took the Vetrex home from my office and EA shut down Westwood, need I say more?

Sunday, December 31, 2006

Happy New Year

Well it is 2007 here. As I am slightly in the future as far as some of you may be concerned I thought I should mention that still no flying cars or silver jumpsuits. Our sci-fi fiction has lied to us.

Friday, December 29, 2006

2007 MMO calendar

Speaking of “the children” MMO Portals Network has put out a 2007 MMO calendar.

All of the proceeds from the Calendar’s sale go to St. Jude Children’s Research Hospital. Each month features a different MMO game and has autographs from the developers of each game. It features the following MMO games:

• Dark Age of Camelot
• Dungeons & Dragons Online: Stormreach
• Eve Online
• EverQuest II
• Gods & Heroes: Rome Rising
• Lord of the Rings Online: Shadows of Angmar
• Star Wars Galaxies: An Empire Divided
• The Chronicles of SpellBorn
• Ultima Online
• Vanguard: Saga of Heroes
• Warhammer Online: Age of Reckoning
• World of Warcraft

Little late for a Christmas present but for all of us who didn't buy a calendar yet because we were worried we might be getting a few for Christmas and didn't, it is pretty snazzy. Either way it’s nice to see another gamers giving to children’s hospitals especially with Child’s Play Charity pulling in just shy of a million dollars this year. They say the full results are still trickling in so they might just make that million dollar mark. Here’s hoping they do, and if not this year then next year for sure.

Killing Monsters

The effects of violence in video games and in the popular media as a whole has become another one of those issues where anybody who dares to go against prevailing opinion is instantly vilified. I often find myself on the beating end of some tirade about video game violence. I usually recommend this book: Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence.

Not to long ago one of the local news stations did yet another regurgitated, no actual investigation, puff piece on those dangerous video games corrupting the children “Won’t somebody PLEASE think of the children!” and I fired off a surely ignored letter to the station also recommending the book.

Anyway!!! Gamasutra posted an interview with Gerard Jones the book author.

There is another book called The Uses of Enchantment: The Meaning and Importance of Fairy Tales by Bruno Bettelheim published in 1975 that I also want to read but I’ve always been too lazy to order from Amazon.

Secrets of Game Design: 3

When I came up with the whole “Secrets of Game Design” idea, it was really just a way to vent in a silly way about Adam making me change verb tense in all the game design documents. To be fair he doesn’t actually make me change them, he does it himself when he reviews the docs if I don’t do it when writing them. It was also a way for me to set up the joke about things happening to the “player” as opposed to the player’s “character” in the second Secrets post which I really just didn’t follow through with. It was a pretty lame post. Lacking "umph" you could say. So for this one I’ll actually be somewhat serious.

When playing a game, just like when watching the theatre, I am willing to let a lot of things go, but there is a line; a line where you are forced to see the props behind the curtain. They “break the fourth wall” to continue with the theatre analogies.

For example in “World of Warcraft” you will often get quests to kill some number of baddies. Then after doing that, you’ll get a follow-up quest to kill the leader baddie. The leader baddie is usually far in the back of where the regular baddies are. If you went really gung-ho when killing the baddies for the first quest you might have killed the leader baddie already. When you get the second quest you have to then pretend you didn’t kill him. You have to just play-along with the storyline and go kill him again. That’s fine. I can do that. I can see the painted backdrop and flat plywood trees on the stage and still say, “Okay, I see where you are going with this. I’ll use my imagination. It’s a forest.”

But I have run into two newbie quests that screw this up in the closed beta expansion of a game that I don’t believe I am allowed to publicly talk about yet... ahem...

In the first quest line you have to kill some number of baddies. Then you get a quest to kill the 4 baddie bosses. Then you get the final quest to release the captured apprentices. The problem is that the captured apprentices are in the same general rooms as each of the bosses. You were already in those rooms and saw the apprentices tied down to the sacrificial alters. Granted in the storyline of the quests you need some magic pixie dust or something to waken them so they can escape. Okay, maybe they were two heavy for your group to carry out, tied down with magical chains, or something the first time you were there. I’ll give the quest designers that much leeway.

The problem is that they are in the rooms with each boss meaning you have to fight the bosses again. Following the story progression though, the bosses are already dead! I understand that baddies respawn so they can be alive and ready for the next set of eager adventures. I can pretend not to notice that they are alive and well the next time I go there. But the quest storyline itself should not put me in that situation. Even if they are thinking like an advanced game designer who wants to make sure that more people are available to group up because they have to keep going into the baddie area with each successive quest, they could have finessed it better.

The second quest is even more glaring (though now as I reread this as posting it, it actually pretty much the same). In the first part of the quest series you have to kill some number of baddies. Then in the second stage you are asked to investigate the cave they are in further to find what could be causing these baddies to act like ummm baddies. This turns out to be a red glowing crystal thing. Once you find this and tell the quest guy about it he wants you to kill this 2 headed dog thing that is somehow tied in with it all. I kinda forget the details here. The problem is the red crystal thing you had to find in the second stage is directly behind where the dog spawns. There is no way you could have gotten to the red crystal thing without already having killed the dog.

This isn’t the same as the example in the 2nd paragraph, because in that example you could have done the first part without kill the boss. In this example, as I've said, you can’t get to the red crystal without killing the 2-headed dog. By following their quest line I am forced to break that fourth wall. By all rights when the guy tells me about the 2-headed dog I should be able to respond, “Oh him? Yeah, I pwn’d him already. Give me the prize.”

You could then go on to sing, “I am the one, the only one. I am the God of kingdom come, GIVE ME THE PRIZE.” But only if you are a big Highlander / Queen fan.

Thursday, December 28, 2006

Political Activism on the Playground

So President Ford passed away. Guess he couldn’t live in a world without James Brown. So if they come in 3’s who is your guess for the third? And shouldn't the saying be, "they GO in 3's?"

President Ford was my first bit of political activism. On the playground during recess I used the swing set as my platform to lead the chant of “Up with Ford! Down with Carter!” Didn’t last long before the recess monitor told us that because of the time difference, being in Italy, the election was already over and Carter won.

I had no reason to pick Ford over Carter other than that my parents, being a military family stationed at San Vito dei Normanni Air Force base in Italy at the time, were voting for Ford. It wasn’t until midway through the Regan administration that I came across political views of my own.

I often check Google Maps to see if they have gotten new versions of the maps of Italy so I can see where I lived. The town of 'San Vito dei Normanni' is in the ‘heel of the boot’ near Brindisi. It should not be confused with just plain 'San Vito' which is another town in northern Italy. In Google Maps its just a blurry white thing. I can just make out what I think is the soccer stadium near where I lived but it’s just a guess.

Thursday, December 21, 2006

Merry Christmas

Here is the link to the "Fury" Christmas card we sent out to those that subscribed to the news letter.

It has already gotten a few programmers talking about seasonal things they would like to do to the game.

Merry Christmas from the Fury team.

Tuesday, December 12, 2006

Secrets of Game Design: 2

You should never cause or let anything bad to happen to the player. For example you shouldn't hurt the player and you should NEVER kill the player. Killing the player would be bad. The player is the customer and killing him would be detrimental the success of your game.

You can cause lots of toil and trouble for his CHARACTER though.

This secret of Game Design is one my personal pet peeves. All of these design documents that say things like "If he player takes damage then decrease the health counter and bla bla bla" No! If the player takes damage CALL AN AMBULANCE!!!

I don't really want to drag this out anymore than I have to but there are lots of places in the design documents that mixing up "player" and the "player's character" can cause things to get really confusing.

Thursday, December 07, 2006

Codemasters Press Release

Codemasters has a very interesting press release up.
30th November 2006
Codemasters Online Gaming EXCLUSIVE Play Test

Codemasters Online Gaming is thrilled to offer you the EXCLUSIVE chance to play test a totally unique concept in online gaming! We are offering a selection of qualified participants the once in a lifetime chance to take part in an exclusive play test on 8th and 9th December 2006.

Based on an award-winning engine, this game is ultimate in competitive online RPGs and features a unique fusion of combat and fast-paced action as well as an abundance of awe-inspiring visuals and dynamic game play characteristics.

In order to be in with a chance of being selected for this exclusive play test, gamers are asked to fill in their details on a simple form. Full details of the play test and prizes available can be found here!
Maybe you should check it out. Might be something fun. You might be furious if you miss it.

Monday, December 04, 2006

Fury Podcast and the Oncoming Summer

I'm here flying without a net. Just reformatted this machine and just this second realized that I haven't reinstalled MS:Office which means no MS:Word which means no spell checker. Though this beta version of Blogger appears to have its own. And you didn't even realize I had switched to the beta version.

But, why you ask would I risk coming forth without the aid and backing of Microsoft's mammoth personal word processor? Because I have breaking Fury news! This week on Game/On, MMORPG.com's Podcast show, co-host Jon Wood is joined by special guest and former co-host, Michael Hampden. Mike is currently working at Auran Games on the MMO, Fury. The two discuss Ryzom, the Wii and much more.

Direct MP3 link: HERE

Who is this Michael Hampden you now ask? Quite full of questions today aren't you? Michael Hampden is the newest addition to Fury's International design team. Michael is now responsible for all the story, text and verbiage in the game. He has even gone through and renamed the all of the abilities. This being the third time they have been christened might mean they may actually stick this time. The good news is he took my ability icon art into account when naming them so they are no longer out of sync with the art. The last renaming was based on the ability description not the art which was based mostly on the previous set of names. Don't look at me like that, I just work here.

In other computer news, besides reformatting this haunted machine in an attempt to exorcise it I have opted for a $500 and some dollar portable air conditioner. Hopefully now we won't have to drag all of the computers and such out into the living room where the normal air conditioner is. I use the word 'normal' only in comparison only to what appears to be the standard downunder. I understand what they call "ducted AC" is somewhat rare. I find now while looking for a picture of these wall mounted "split" AC's that only 45% of Australian households own an air conditioner. Not even half and its damn hot and humid here. As Matthew Broderick once said:
"Man it's hot. It's like Africa hot. Tarzan couldn't take this kind of hot."
Anyway, you can see a picture of a wall mounted "split system" air conditioner HERE. The worst part of these split systems is that they always seemed to be mounted at the end of the wall, in the corner. Obviously that is closest to where the connection goes to the main unit outside, but it is never anywhere near the optimal place for it to be to cool the place.

I haven't given this portable AC thing a try yet. Its actually been stormy this weekend and is forcast to continue as such for the rest of the week. So its been pretty cool in the evenings and doesn't look like I'll get to put it to the test till next weekend. Also I just spend another $50 bucks on a sheet of foam today. The portable AC has an exhaust hose like on the back of a dryer, well not an Australian cloths dryer as they just blow right out into the room but lets not get started on that. Anyway, on the box the portable AC is pictured in front of a sliding glass door, exactly what I have here in my home office. But the two pieces of foam they give you to fit into the window opening (the exhaust hose goes through a hole in one of the foam pieces) aren't enough for the sliding glass door. So I went to Clark Rubber and tried to buy a strip of foam. It would have cost me $60 bucks for two strips the size I needed (2 because I wanted and extra just in case). But because I was having the guy cut it it was more expensive than buying the whole sheet. $50 bucks for this giant sheet of foam. And the worse part is that I have cut the strip I need and yet I still have this giant sheet of foam. I was thinking maybe I could pawn it off on some kids playing in the pool.

Thursday, November 30, 2006

Work Work Work

I’ve been slaving away all this week trying to get all of the game’s user interface graphics into two 1024x1024 textures. It took me twice as long as I thought it would to cram all the On-Screen UI stuff into the first one and am now banging my head against the wall trying to get all the Dialog Menu UI pieces onto the second. As of today I am officially behind schedule! There is also this thinking that once I get everything onto the two master textures that it won’t be any work getting it all to work in game. I am pretty sure there will be quite a bit of time spent by me and the programmers putting it all back into the game.

Connie was promoted to “Lead Quality Assurance” on Fury today. My review is on Tuesday, I’ll let you know if the decide to toss me out or not.

I just found out the other day that we are going to be showing off Fury at the Game Connect expo this Friday and Saturday. I’ll be working the booth Saturday.

Monday, November 20, 2006

eGames Expo

So the gang was at the eGames expo this last weekend. It was at the same place where I was at two weeks ago but where that was an auto show with a new video games thing added on, this is an actual video game show. We think they had somewhere between 5 and 10 thousand people attendees over its 2 and a half day run.

The Nintendo Wii was there again as well and was again a major draw now 1 week ahead of its Australian debut.

This 3D Video thing that is currently being Slashdotted was there but none of the people who were there that I asked actually saw it. They all said it was there; other people saw it and said it was pretty cool, but I’ve yet to interrogate any of them.

Anyway people really seemed to really like Fury. Lots of people say that it was much better than WoW or Guild Wars though I will add that would be in context of what Fury is compared to what those other games offer along those lines, which is pure Player versus Player action.

Comments from the MMO players were:
“So much faster than a normal MMO”.
“No boring level grind”
“I don’t have time to play Wow any more – I got to 60 and now there’s nothing to do that takes less than 4 hours”
“Battlegrounds is full of twinks and uber-geared players”
Comments from the FPS gamers were:
“I don’t play MMO’s because they’re too slow and boring – and I don’t have the time”
“I really like it – it feels like Unreal Tournament but with swords”
Tony mentioned that when he talked to a few of the people who didn’t seem to be getting it, he got comments along the lines of “I found the controls awkward.” But upon further investigation he found these people were more FPS type gamers who aren’t used to the 3rd person controls found in most MMO games. We do have plans to have a more FPS friendly keymap default in the game and Adam is now talking about adding the keymap selection to character creation.

The best part about the show is these audio clips Tony did we he asks people what they thought of Fury. When one player compared it to WoW, Tony asked him what server he plays on and the kids starts saying “Oh I play on a” and its about there he realizes what he is saying and as the words are coming out of his mouth you can hear him trying to draw them back in “on a private server.” Whoops.

Sunday, November 19, 2006

Secrets of Game Design: 1

I have decided to reveal some game design secrets. The first of which is that when you are writing design documents you have to say stuff happens. I take it from your stunned silence you don’t get it. I’m sure you get that stuff happens but you don’t get my point. You have to write that stuff happens not that stuff will happen. I have this problem when I write I say things like “When the player presses the close button the GUI menu will close.” That’s bad. You have to change that to “When the player presses the close button the GUI closes.” See the difference?

Every time I finish writing a design document I have to then spend another 30 minutes changing all the “will do stuff” to “does stuff”.

But Joseph, what does it matter? It’s the same thing! Why does it matter?

Beats me.

But be sure to join me next time on SECRETS OF GAME DESGIN!

Sunday, November 12, 2006

Last Weekend in Melbourne

I finished typing this up Friday night but was going to pull a picture off my camera but forgot about it. I've been slaving away at Customer Service Tools all weekend and only realized I didn't post this when I went to shut the computer down and found the doc still open. So anyway without further ado I spent last weekend at the Game1 expo in Melbourne. Let me tell you about it…

First of all Ashwin doesn’t show up at the airport. He is one of the two marketing guys going to the show with me. The second marketing guy, Paul, is supposed to take another flight. Ashwin is the guy running the show, he knows who we are getting the rental computers from, where we are getting the monitors from, where we are getting the plasma TV from, who to talk to about setting up the booth and other little stuff like where the expo is actually being held. He’s the guy in the know. Me? I’m just the guy carrying the GIGANTIC, two-handed laptop computer that will be running the server. The problem is that Ashwin hasn’t shown up at the airport.

I get on the plane and after about 10 minutes sitting at the gate there is an announcement on the PA that if Mr. Segkar was on board could he please make himself known to a member of the flight crew. I look around… nope he’s not here. Then about 5 minutes later a ground crew guy comes on the plane and starts giving me the third degree right there in my seat where all of the other passengers can assign this delay on me.

“Am I traveling with Mr. Segkar? Did I check in with Mr. Segkar? Have I seen Mr. Segkar at all this morning? Is there a phone number where I could try to call Mr. Segkar?” I think he even asked me I was, or have I ever been a member of the Communist Party?”

I’m sure they are going doubly nuts because of the foreign sounding name. All I have that I can think of to give them before they start in with the thumbscrews is the cell phone number of Andrew, my assistant producer. I don’t know if he has Ashwin’s phone number or not, but hey it’s early in the morning and I figure he’d probably appreciate the wake up call. They leave me alone after that and about 15 minutes later we take off. I shrink back into my seat, pop on my $500 Bose, noise reduction headphones, and pretend I can’t feel the eyes of the other passengers on me.

I should interject that my Bose, noise reduction headphones ROCK. The whole background airplane noise was gone. I have The Prestige by Christopher Priest unabridged audiobook on my iPod. I saw the trailer for the movie adaptation a few days ago and it looks awesome so when I saw the audio book on Audible.Com I grabbed it. The movie is already out in the states but doesn’t open here till the 17th which is still a week away for those of you reading this at some alternate future time.

Consider that a message from our sponsors, back to the story…

I land in Melbourne and get to the hotel. We were supposed to stay in the Holiday Inn but it was booked up as it is the weekend before the Melbourne Cup horse race. Instead we get a place right around the corner. I was told the Holiday Inn got 3 stars and this place got 4, though I realize now that I don’t know exactly what system this is and what it’s star’s might mean. For all I know the stars could represent the number of unsolved homicides in the hotel the previous month.

This place is several very old buildings chopped up on the inside, divided into closet sized rooms with a tiny bathroom added on. It has a 12 inch TV mounted way up in the corner of one wall with no cable or movie service. I can’t remember the last time I went to sleep in a hotel room without the Discovery Channel on the background. It has a little internet room down in the lobby but the wireless doesn’t even connect from the room.

It did have a very large piece of green, furry, spiked, carpet that crawls along the baseboard.

But who cares about the room, it’s a place to sleep and I can live without the Discovery channel especially with the wonderful wildlife already living in the room. I toss my bags onto the bed and call Andrew to find out what’s going on.

Ashwin had problems with his rental car return, told the airline he would need to take the next flight and they removed his bags from the plane. The problem appears to be the ground crew didn’t get that update. All they knew was they had some guy with foreign name not show up for the flight but had luggage on the plane they couldn’t actually find. It must have been fun for them.

The important thing is that he was actually on his way which is more than we can say for Paul. I heard one story that he was bleeding from the ears and was taken to the hospital and another that had something to do with him getting a tooth pulled the day before and him not being well. Never did find out what happened there.

Fast forward a few hours and Ashwin arrives and goes right to the Expo center. He gives me a call and tells me to “grab a cab” and head on over.

Have you ever tried to grab a cab, downtown in a major city at 4:00 on a Friday afternoon? I go out front and give up after a few minutes. The hotel is on the very corner of the central business district and the street outside is very busy and had a physical divider along the center. All the cabs driving by on my side of the street have already gone through the city and have passengers, all the cabs entering the area are on the other side of the barrier.

I go back into the hotel ask the front desk to call me a cab. The receptionist tells me that there is a cab stand around the corner in front of the Holiday Inn. I go up and around the corner. There is a cab there. I ask him if he is on duty and he says yes. I get in. He asks where I want to go. I say the Melbourne Expo center. Suddenly he can’t take me because he is waiting for somebody in the hotel. Umm… Okay. I get out.

But a woman comes right out of the hotel and gets in the cab. He puts her luggage in the trunk and gets back in. Then there is some arm waving and shouting type gestures from both of them and they both get out and he takes her bags out of the trunk. She demands his card and says she is going to report him. He drives off with out a passenger and she leaves her luggage on the curb and storms back into the hotel. By this time there is a couple waiting for a cab as well. The problem here is the traffic is at a dead stand still so no cabs are going to get here any time soon. Eventually one works its way up and two businessmen come out of the hotel and walk right up and into the cab. We shout that there is a line. The guys looks at me and says, “Its okay, you can get the next one.” I give him a suggestion that he probably would need several years gymnast training to accomplish and go back to my hotel and tell them that the cab stand is a bust and I need her to call me a cab.

Fifteen minutes later a cab shows up. I get in and tell him I’m going to the Melbourne Expo center. He looks at me confused. He points out the window, “But that’s right there!” One city block in the cab, 10 bucks. Granted though it was a long city block, a good 10-15 minute walk. Except that isn’t the end of it. I go into the Expo center and ask the woman in the front desk how to get to the Game1 Expo. She apologizes before telling me that I have to walk the length of the expo center, go out the back, the width of expo center, then back halfway up the other side. The length of the expo center is about the same distance from the hotel.

So about another 20-30 minutes later I BS my way into onto the floor because of course I don’t have a badge or any sort of registration. Ashwin tells me that the computers have just arrived too. Oh that’s great! Only it isn’t because of the 7 computers we were supposed to get (6 and a spare) we have 5. They should all have 2 gigs of ram and two of these have 1 gig and the 3 have 512mb. Ashwin takes care of this. We have the guys doing our computers for the up coming eGames get us computers. Ashwin we have need more tables, he finds more tables. We need chairs, he finds chairs.

I set up the computer. Yes me. Normally I am the LAST person you want setting up computers and installing things because things just go wrong for me. But no this seems to all be working. Turn them on and half of them boot right up. Check the others and then they boot right up too. Install “Fury” and “Call of Juarez” on them just in time for them to kick us out at 11pm. Show runs 10 to 10 the next day and I call Andrew and tell him to expect my call at 9 (8 his time as there is no daylight saving time in Brisbane) to have him walk me through setting up the server. We had prearranged that he would have to walk me though the server set-up. I set the alarm for 7 so I’ll have time to eat something in the morning except that who ever put the clocks forward in the room got the AM / PM thing messed up. After oversleeping and missing breakfast I do manage to get to the expo floor at 9:00 and call Andrew. Setting up all the IP stuff goes fine but although machines can ping the server just fine the game won’t connect to the server and we can’t figure out why. We start calling other people, we believe people from playtest are in the office but can’t find a phone number that will bypass the “Auran office hours” recording. Eventually Andrews manages to get ahold of Chris Bergman who calls me and after a few minutes he solves the problem. The server is trying to use the ‘main’ database which isn’t there instead of the local database on the machine. To make the mater worse the program to switch which database the server uses isn’t installed on the laptop. So Chris talks me through editing the registry to repoint it to the right database. Me editing the registry are another thing you generally don’t want me doing but again this time it all works find. The machines connect, the game loads, yay!

So the rest of the show went pretty much okay not counting there are only two of use for a booth that really needs 3 minimum, 12 hours show days, and one of machines kept overheating while another kept losing connection to the server. I never did get to go stand in line to try out the Wii but looks like people were having fun with it.

Wednesday, November 08, 2006

IGN Australia

So I spent the weekend at the Game1 expo in Melbourne. I am in the process of writing a whole incident report but I really need to get back to work on this design spec so I’ll leave that for tomorrow.

In the meantime I feel bad that I haven’t posted anything so here are two Fury links from IGN Australia. First their Studio Tour of Auran and then their Fury Hands On.

There are some memorable quotes. My personal favorite is:
"twitch gaming skills move to twitch thinking"
I also guess nobody told him the “low-flying dragon clutching a large crystal” is called a Perkon. Or maybe they did and he just didn’t it sounded as cool as a ““low-flying dragon clutching a large crystal” and you know, he may have a point there. Where did we come up with the name "Perkon" anyway?

He also got a little mixed up with the elements. The game is based on 5 elements kind of taken from Asian lore. It is Water (Life, Positive Energy, Blue) opposed to Fire (Death, Negative Energy, Red) and Nature (Growth, Positive Form, Green) opposed to Air (Decay, Negative Form, Purple). Earth, the 5th element is neutral and isn’t involved in the elemental parts of game play. For the purest Air really should be Metal in the Asian system we are using, but the effect of metal became lightning and eventually the name got changed to the more Western-like “Air”. For the simplistic its just Red vs. Blue and Purple vs. Green.

He makes a little mistake trying to peg Fury’s place in the current pantheon of next generation game graphics:
"Although bettered by Gears of War and others, the Unreal Engine 3.0 kicks some serious butt. Gorgeous."
The Problem is that Gears of War was also built using the Unreal Engine 3.0. DOH!

Friday, October 27, 2006

Rambling On

So it’s another exciting Friday night. I’m sitting in Ironforge waiting on the Battleground queues that are all over an hour, 20-30 minutes apart from each other and yet will inevitably all pop on top of each other. (note as I’m posting this: they did pop on top of each other) To make matters worse I’m watching “How to Lose a Guy in 10 days” on TV. It could be worse as we have “First 50 Dates” and “Cold Mountain” on the other channels. Actually, had I thought about it, I probably would have picked the Adam Sandler movie but this one came on after Smallville and I was too busy in Alterac Valley to change the channel. Now I don’t want to change since I already missed the beginning.

You are probably thinking “Oh swept in after Smallville, I can see that” but had I gotten of my ass and finished buying the DVDs I would have seen this Smallville already. You see I’m in Australia which means that the latest episode of Smallville is actually over a season behind the U.S. They occasionally air something simultaneously as the U.S. and then make a big deal about how you can “EXPERIENCE IT SIMULTANIOUSLY WITH THE U.S.” That is what they are doing with Jerico, you know about Jerico don’t you? You’ve heard of shows that are advertised as “LOST ON ACID!” well Jerico is “Lost that probably took some acid or something at a party Friday night, a party that lasted till sometime Sunday and is now hung over on a Monday morning as it stumbles into work.” Actually no, that implies too much excitement. It’s just “Lost that stumbled in late and tired on a Monday morning.” I so much want to like the show but its boring me to tears. The naivety of these people in the show, the country’s been nuked and they are busy playing soap opera.

I haven’t been keeping on posting all the Fury in the news links lately not that there has been a lot of new and exciting information released but I’ll be at the Game1 expo in Melbourne next weekend showing off Fury. Auran will also be at the eGames Expo at the same place two weeks later (Nov 17-19th). We have some older stuff like this German review based on seeing the game at PAX (You can make fun of this Google translation if you don’t speak German), this audio interview with Adam on Cybershack, and Adam’s latest Dev Diary is in the latest PC PowerPlay. I have a scan of it but decided not to post it. Who would want to put our crap in their rag if I just go and post scans of it instead of making you go buy the issue? I did a Dev Diary myself on designing and creating the ability icons but it sucks so I am going to redo it. It’s full of good info and insight to the process, just doesn’t have my trademark witty humor.

Wednesday, October 18, 2006

No adware notice the Aussie BF 2142 box

Kotaku has a post up that the Australian Battlefield 2142 box comes with no such adware notice. One of the commenters who goes by the handle Aeternum claims she is an EB empoyee and says:
I just finished a shift at EB and it's true, no note, but we have to tell them about the spywear. so we do get the spyware, but we don't have as many returns because people tell us to shove it before they buy it.
I've decided I'm going to put my money where my mouth is and not umm... not on the counter at my local EB... meaning umm... I'm not going to buy the game. That analogy didn't quite come out the way I planned. Who would want to put money in their mouth anyway?

I will go to my local EB this weekend and see if they do indeed tell people about the adware.

Tuesday, October 17, 2006

EA - Adware, Its In The Game.

In the latest (October 11th, 2006) Computer Gaming World radio podcast they open up an advance retail box of the very soon to be released "Battlefield 2142". Inside the box they find a disclaimer notice informing you that the game includes monitoring software which runs while your computer is online, records personal information and sends it back to the advertising companies which provide the in-game advertising. ADWARE!!!!

There doesn’t seem to be much major news coverage of this yet but its popping up on a few independent game forums followed by a plethora of "fuck EA I won’t be buying this game" posts.

Now I’ve long been a fan of "Fuck EA" I mean fan of Battlefield 2 and I’ve been really excited about Battlefield 2142’s release... until now.

I remember when I first heard of EA when I bought "Archon" for the Commodore 64. I read the little "about EA" blurb and thought they were such a cool company. I was walking on air when a game I worked on, "The Mars Saga", was published by EA with my picture on the inside flap with their old, cool “cube, sphere, pyramid” logo. I loved that logo and I think they sold their soul about the same time they stopped using it. By the way, the little "about the developer blurb" that went with our picture for "The Mar's Saga" was the first time I snuck Douglas Adam’s references into some of my published writings. EA trimmed my original text a bit which ruined the pacing but they had legitimate space issues so I didn’t mind.

SERIOUSLY THOUGH ADWARE! I’m really upset about this. Okay there is something you should know about me. I have a computer curse. Things go wrong for me, mysterious things that nobody can explain; IT people have actually resorted to waving dead poultry over my machines. Back at Westwood I used to be required to bring my home machine in to test the install of our games because they would ALWAYS screw up for me… unless somebody was watching, but you probably guessed that part. Anyway I would bring my machine in and run the install program and then call the guys in from out in the hall (because it wouldn't do it if they were in the room) to see the machine after it had screwed up.

Because of that I don’t even surf the net on my game machine… ever! If I need something for that machine, I download it on this machine and then copy it over to that one. It is my clean machine. I am deadly afraid of installing the wrong thing that is going to slow that machine down. And now EA wants to install Adware on my clean machine! I am all for in game advertising, but this is going too far. I understand they think this information is valuable to them but it’s a bit more valuable to me. If Mr. Advertising Agency guy wants that information I’ll sell it to him but my price is going to be slightly higher than me paying full price for a game and having software on my machine slowing it down. It’s funny that I don’t feel that I am coming out ahead in their deal.

Now I do think that people are erroring on the side of chaos in what this adware actually does, but after the Sony rootkit scandal I don’t blame them. I lost all faith in Logitech when I found them installing adware with my new G15 Keyboard and G5 mouse. The infamous Real-player admitting it installs adware and not caring what you think about it. We simply can’t trust the big, main stream companies anymore than we can trust some back alley warz website. The fact that EA is scared enough about what they are doing to warn you with an actual writing on paper notice instead of something hidden away in a 12-page, 6 point font, end user license agreement written in lawyer language should tell us something.

There is another thing about this that intrigues me though. This is a notice inside the box for an online game where the game’s serial number is then attached to your online account so the game can’t be used again by somebody else. Most software stores have a no return policy on those types of games once opened. So what is the chance Mr. Software_Story_Guy is going to allow you to return the game once you’ve opened it, read this adware warning notice, and decided that you rather not have EA sodomize you?

Speaking of Computer Gaming World, the latest issue is the last issue under that name. They are being reborn as “Games for Windows: The Official magazine”. While you are spouting off your opinions of that, you can download PDF versions of the first 100 issues that they scanned and put online. I’d like to point your attention to my first game cover (well half a cover anyway) Number 55 from January 1989 with "Battletech: The Crescent Hawk’s Inception". Or Number 71 from May 1990 featuring "DragonStrike". Then a few months later we see Number 75 from November 1990 showing "Battletech II: The Crescent Hawk’s Revenge".

Don’t look for mega-hit "Eye of the Beholder" on the cover of Number 83 from 1991 because it got beat out by "Legend’s Timequest"... tell me who went down on Scorpia to get that deal through?

Before end this and go get my jammies on I’d like to point out the legendary vaporware "Champions" cover from March of 1992. A game that never got released made the cover. It was a very big embarrassment for them. I wonder who was forced to go down on Scorpia as punishement for that one?

Friday, September 29, 2006

This Blog Sucks (+Fury Q&A link)

Fury-Sanctuary has another Q&A with world famous computer game designer Joseph B. Hewitt IV and some yokel named Cameron McNeil.

Not so much slamming Cameron McNeil there but more of an opportunity to say the phrase “computer game designer Joseph B. Hewitt IV” I have to say the phrase “computer game designer Joseph B. Hewitt IV” because a friend of mine complained that he had a hard time finding my blog “Working As Designed” while web searching for it. He pointed out that I don’t mention my own name, computer game designer Joseph B. Hewitt IV, enough and that by changing the title “Working As Designed” to a graphic instead of the actual text “Working As Designed” means it probably won’t be picked up as easily by search engines.

He also said I am a very funny writer and that I can and have produced some really really hilarious stuff. Knowing that he asked why then my blog sucks so much.

Taking this very seriously I thought about it. It is almost like I go into some ‘official reporter mode’ when writing here. It’s like I think I am some stuffed shirt, news reporter taking everything way too seriously. “Today on the Intertubes there was this funny thing… and umm here I’ll link to it for you.”

He’s right! What is that crap? And even when I do make an attempt its only half hearted. Look at yesterday’s post, see that at the end, the bit about the gay prison sex reference? It’s a good joke, how can you go wrong with a gay prison sex reference, but the execution is only half hearted. No real wind up, lame prison guy names, and weak final delivery.

Now compare that to this post I made on the Fury Sanctuary forums a few months ago. That was all right off the top of my head without even trying.

Thursday, September 28, 2006

Girl Rocks Halo on the Violin and More Urban Tile Art


I meant to post this a few days ago but the “blog this” link from YouTube wasn’t appearing here and I had to figure out how to do it by hand. Not that hard (the secret is to remember to remove the equal sign from the end of the URL code) but while doing it a WoW Battleground popped and after it was over I forgot about it. The smell of dead Horde players does that to me.

Anyway, the above YouTube video showing what appears to be a High School talent show with a teenaged, female, violinist rocking out the XBox Halo theme song has been going around the net. At first nothing was known about the girl, the group, or the performance. It caught the attention of Bungie who put up a higher res-ed uncompressed version on their site.

Now (well a few days ago) Florian of Kotaku.com managed to get an interview with Hana Stuart the above mentioned violinist.

Kotaku also has another picture of some retro tiled urban street art. I really love this stuff especially since I used to do game art back then. I am seriously thinking about doing some of this myself. Technically it is graffiti though and you could still get arrested for defacing private property. Can you imagine being in jail, doing the face down with Ice-Pick Bob and Larry the Cannibal, and having to answer the “what’ya in for?” question with “doing Nintendo art on the side of building.” Yeah, unfortunately the Princess is in another castle and you’ll be standing in for her.

Thursday, September 21, 2006

Fury Stuff with add bonus: Lawyers versus Marketing

Auran CEO Tony Hilliam, Fury Lead Designer Adam Carpenter and Art Director Jason Robson share their thoughts on what went down at PAX’06 over on our own site.

Game Musketeers has a interview with our Producer Paul Whipp.

There are few other write-ups that I’ve proof read for Paul and Adam that should pop-up in the next few days. I know what you are thinking, "You? Proof read?!" Well not "proof reading" for grammar or anything like that. Content proof-reading type stuff: don’t use that word because it makes it sound like your implying this when you really mean that. That sort of stuff.

If I hadn’t gotten into Games I would have probably done really well in marketing. That is kind of odd since I consider marketing people to be the most evil people on the planet.

The common belief is lawyers are the most evil, but that is only because marketing people have sold you on that idea to throw you off the real scent. You see lawyers are just tools. You got an lawyer to fight for you? Well I can hire my own lawyer to fight your lawyer. We can send them off in the arena, I mean, courtroom to fight it out while we head off to Starbucks for some coffee. But if you got a marketing evil demon trying to sell me on something, I can’t hire my own marketing demon to fight your marketing demon. By the time we get back they can have it all worked out.

For example, there used to be a commercial for Lucky’s super-market. They claimed to be the “Low Price Leader” and to prove this they had an independent accounting firm with an impeccable reputation choose 100 items at random and then they compared their price on those items with those of other stores. Would you believe it that Lucky’s actually had the lower prices of all the stores!!! Boy that would sure have been embarrassing for them if they shot that commercial with the hot babe (I’m lying she wasn’t hot, I actually found her annoying) only to have to admit at the end that another super market had a lower price on those randomly chosen items. How did they know they would come out cheaper? An accounting firm with an impeccable reputation, items chosen at RANDOM! Why it’s water tight, they must actually be the low price leader!

Now see if I were to hire my own marketing person he could try and sell Lucky’s on the idea that I am the Ultimate Shopper! But that doesn’t really break their “Low Price Leader” evil plan!

But wait! If I were to hire a lawyer he would point out that Lucky’s never said just how many times they had the accounting firm choose 100 items at random. Isn’t it true Mr. Lucky’s that you actually had the accounting firm pick 100 items at random hundreds of times? And of all those lists where some times you came out lower and some times you came out higher didn’t you then picked which list of 100 items that you used on your commercials? The list where you came out the lowest? Isn’t it also true that you caught your wife having an affair with your best friend and in a fit of jealous rage murdered them both and concealed their bodies in the false bottom of your refrigerator where my client found them when putting away the cantaloupes he purchased at a competitor’s super-market?!

See the lawyer is my tool which I can use to defeat the evil marketing person and marking people know that which is why they decided to make us all think lawyers are the evil ones! You know that joke, “Why don’t sharks eat lawyers? Professional curtesy.” Marketing people came up with that joke!

Maybe later I’ll tell you how the anti-violent video game movement is actually a front for the Zombie Army. No really I figured it all out. It’s obvious once you see the pattern.

Monday, September 18, 2006

Sorry Nintendo: No Wii for Me

If you are up on gaming news you might have read about Nintendo's VP of marketing Perrin Kaplan at the recent New York City press event said that the Nintendo Wii would be region free, meaning that games you bought in one country (region) could be played on the system bought in another.
“Like the Nintendo DS, the Wii will be able to play games from other regions, such as Japan, without any restriction.”
In my case that meant that if I bought a Nintendo Wii here in Australia I would still be able to buy games for it if I went back to the U.S.

After that was reported around the web there a Nintendo UK spokesman contradicted that saying the Nintendo U.S. arm had made a mistake:
"We are region-locked."
Well now Joystick.com claims to have finally gotten the straight answer from Nintendo:
"We've heard conflicting reports from lots of folks out there, but can tell you that Wii will be region encoded, as will first-party software."
So there ya go. Those of you who read my previous post on region locking will know my stance on it. So let me just say, “Sorry Nintendo but no Wii for me.” I had planned on actually reserving one at my local EB once the Australian release date was announced but it isn’t going happen now.

I’ll repeat what I said before in my previous post. Game companies have not gained any new console video game sales from me going on 3 years now. Now they are losing out on selling me their new expensive console systems all because of region coding. The only way they will regain me as a customer, the only way they will get any money from me, is if I move back to the United States or if I am willing to start modding my systems. Well either that or they can swap me a region 4 system and copy of every region 1 game I own for that system with a promise to swap them all back plus any new one's I've bought while in Australia for region 1 versions if I go back to the United States. Somehow I'm sure they will have some detailed business model rational on why that isn't a good idea even though the current business model that I just spelled out doesn't have me doing any actual business with them.

By the way I am not a Nintendo hater, I’m a big Nintendo supporter. I’m a Zelda, Mario, Metroid fanboy! I think Shigeru Miyamoto is god! I was really looking forward to the Wii. If I wasn’t busy typing this up while waiting for a WoW Battleground to pop I’d be playing my region free Nintendo DS instead.

Thursday, September 14, 2006

Yet another write up from another trade show

MMORPG.COM has a “hands on” write-up by Laura Genender from the Austin Game Developer’s Conference.

There is one small mistake; she says “Though I had a mana bar, I never once looked at it.” The build we are showing off still has the mana (actually we called it Ki, it’s an Asian thing) bar but we had already taken its functionality out of the game. The version we have been allowing people to play with still has the old GUI so it the blue bar is still there.

If you look at the screenshot I posted over on the Fury-Sanctuary forums you can see how the health bar now extends overtop of the where the Ki bar was.

Saturday, September 09, 2006

Online Comic Update

I'm adding a few more links to the comics section that should have been there all along: VG Cats, Mac Hall, and The Perry Bible Fellowship. Warning if you are easily offended you should steer way clear of PBF, don't let the word 'bible' fool you. It is hilarious though.

There was another comic that I wanted to link but I can't find the bookmark for it. It was black and white, single panel, and the main character is a serial killer with a goofy hockey mask. It was very dark and morbid comic and I am trying desperately to remember its name because it was one of my favorites. It’s very much like Johnny the Homicidal Maniac which isn’t an online comic.

Wait, found it! Chopping Block! It was there all along just thought that was something else. By the way, it too isn’t for the easily offended… like I said it is about serial killer.

In my search for Chopping Block stumbled upon an alarming fact! In reading all these comic news blurbs with the reasons they post about why they are late putting up their latest comic I have found that the internet is going down hourly, natural disasters are running amok across the country, car accidents, dogs sleeping with cats, water turning to blood, Armageddon is upon us! THE END IS NIGH!!!

Somebody alert the media, I’ll be cowering in the bathtub.

Thursday, September 07, 2006

More Fury being unleashed at PAX

I went looking to see if part 2 of the previoius post's interview was up but no luck. I did find these two videos though. The second one, which is just a quick talk to a couple of fans at PAX doesn't show any gameplay and was actually made by Auran at the show and contains a dirty word.
Fury at PAX


PAX 2006 - Fury Fans

Thursday, August 31, 2006

PAX 2006 Gameplay footage of Fury

Gamehelper.com has this gameplay footage as part one of their coverage of Fury.
I know many gamers were probably really annoyed by the really loud announcer guy yelling at everyone in the expo hall about "unleashing their fury" but if you didn't get a chance to unleash it, you can at least watch someone else do it...

I sat down with the folks over at the Fury booth (before the hall opened so I could get away from the loud dude) and play the game. I've got 2 videos for you to watch: the first is gameplay footage with developer commentary and the second is an interview with their lead (and hungover) designer Adam to discuss the finer points of unleashing our fury.
The footage isn’t all that exciting; its more basic introductory type stuff than furious PvP action.

I didn't think having the announcers was that great of an idea for E3 and I was wrong. They were great and really got people into the booth. The hot two Amazon-sized Fury booth babes helped too. At PAX though I can see how their style may not have meshed with the real hardcore gamers especially without the hot babes. Nothing is really as good without hot babes. I’ve always said that.

Sunday, August 27, 2006

PAX

MMORPG.COM has some pictures of PAX, (Penny Arcade Expo to you noobs) where you can see the Fury booth. I don’t want to imply anything, but compare the Fury Booth picture vs. the ArenaNet Guild Wars Booth picture.

Carolyn also mentions playing Fury in her coverage from the floor.

UPDATE! I was just told that Fury was also mentioned under the tournaments feature:

Fury on the other hand had no super fancy prizes. Their supremely well placed booth is in the center of everything and attracted a lot of attention, especially thanks to their two loud-mouth commentators. They simply randomly handed out loot on the first day to lucky “MVPs” of matches. Carolyn and I both played quite a bit and had a grand time, which I will get into in a more formal article later. Nonetheless, Fury looks like the ultimate game for jump in, causal, fast PvP action.

UPDATE! Dana Massey from MMORPG.COM posted her write up of Fury as part of their full coverage from the floor of the Penny Arcade expo. Few minor points were off the mark but a nice general primer.

Kane

I just saw the latest sneak peak video for Command & Conquer 3. No, I’m not going to link it. I’m not doing anything for EA unless they are giving me lots of money to do so. If I’m going to be a hypocrite I’ll at least have to be bought first. Yeah I redid all the infantry icons for the German version of C&C: Generals for them but it paid for my trip to Disney World. If you want to see all 20 seconds of the video it you can go looking for yourself. I just wanted to say: Joe, if you’re reading this. I hope you're making EA pay through the nose!

Thursday, August 24, 2006

Check!

Breaking out the “things to do before I die list”… Snorkeling on The Great Barrier Reef… CHECK!!! Been there done that! It was very very cool and I am definitely thinking about going again.

I did loose my Tour de France hat though. I watched some lady go out onto the fore of the boat and have her hat just vanish. The wind was so strong coming up over the front of the boat and funneling along the side that it didn’t blow off, it vanished. So then a few minutes later when I was getting motion sick I made sure to hang on to my hat very tightly when I went out. I had a barf bag in my other hand but once I got up front the fresh air and being able to see the dips and waves coming calmed me down. I decided to stick the barf bag in my pocket but I couldn’t fold it up one-handed. I was going to take the hat off and tuck it under my arm but when I lifted it an inch off my head the wind caught it, ripped it out of my hand and it was gone. I replaced it with a hat from Quicksilver, the tour outfit that took us out to the reef.

We also went up to the Daintree Rainforest for two days where we hung on the beach and did some Jungle Surfing but missed out on the night forest walk because it was constantly booked up. On the drive back down to Cairns we did see a Cassowary standing in the middle of the road. One of the Jungle Surfing guides had asked us if we had seen one saying it had taken him 5 years of living up there before he saw one. We had read a sign somewhere that said we should report any encounters or sightings of the bird but none of us could remember where we had read that or where we were supposed to report it to. Besides we couldn’t figure out how to describe where we had seen it since “that curvy part of the road with all the trees” wasn’t going to narrow it down much.

I got a whole slew of pictures from the trip but I seem to have uninstalled Photoshop. I was using it a few weeks ago and did do some cleaning up of my harddrive since then when making room for ComicBase. I can only guess I uninstalled it by accident when using the Add/Remove Program list to remove crap.

Back to the list, it originally said “Scuba diving” not “Snorkeling on the Great Barrier Reef and last year I did go down to take scuba diving lessons. The first introduction lesson was free and we asked ahead of time if my diabetes and irregular heartbeat would be a problem and they said no worries. But once we showed up they said I would need a note from my doctor. I did plan on getting said note but then we spent that money on a trip to Sydney to see the Lord of Rings museum exhibit which was being extended an extra week.

What else have I done on the list? Play Poker in Vegas which isn’t really fair because I was living in Vegas when I first decided to make a list.

I’ve also seen Ford’s Theatre in Washington DC which was a disappointment because I found out that the theatre had collapsed in 1893, was rebuilt as a warehouse, then abandoned in 1931 then rebuilt and restored in 1967. So it’s not like it’s really “the same” Ford’s Theatre anymore. The museum in the basement was pretty cool though, seeing the coat President Lincoln was wearing stained with his blood really brings it all into reality. The coat had a big section cut out where somebody had been cutting it up and selling small squares of it as souvenirs to people.

Actually I’ve never actually “made” the list as in formally write it down. But if I did number one on things still to see would be the Aurora Borealis. I’ve wanted to see that since I heard about it. Then in no particular order Mount Rushmore, Great Wall of China (a remote part), Easter Island, Great Pyramid of Giza & the Sphinx. I’m a little wishy-washy about those last two now that I’ve checked the area out via Google Earth. The place looks like tourist hell. I would also have to include Uluru here in Australia.

I’ve had a chance to see the Statue of Liberty and to go up into the World Trade Center when I was in New York a few years ago. But I passed on those “standard” tourist things in favor of some other things. Of course now that the two towers aren’t there anymore I wish I hadn’t passed. I get to see the guy and kitchen they based the “Soup Nazi” on in Seinfeld, a Broadway show whose name I can’t remember, and hang out in Grand Central Station to people watch. I also saw a really scary, crazy, homeless man down in the sub-way. Not things on “the list” but still pretty cool.

Now after reading all this, you may think you really know what kind of dweeb I am but you'd be wrong. What was I doing while hanging out on the beach in the Daintree Rainforest? New Super Mario Bros on the Nintendo DS.

Saturday, August 12, 2006

Fury / Duke Nuke'm Forever Combo Pack

Adam has an interview about Fury over at Game World Network where he totally busts me for making a Duke Nuke'm Forever joke.