Working as Designed
Thursday, November 30, 2006

Work Work Work

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I’ve been slaving away all this week trying to get all of the game’s user interface graphics into two 1024x1024 textures. It took me twice ...
1 comment:
Monday, November 20, 2006

eGames Expo

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So the gang was at the eGames expo this last weekend. It was at the same place where I was at two weeks ago but where that was an auto show ...
1 comment:
Sunday, November 19, 2006

Secrets of Game Design: 1

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I have decided to reveal some game design secrets. The first of which is that when you are writing design documents you have to say stuff h...
2 comments:
Sunday, November 12, 2006

Last Weekend in Melbourne

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I finished typing this up Friday night but was going to pull a picture off my camera but forgot about it. I've been slaving away at Cust...
Wednesday, November 08, 2006

IGN Australia

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So I spent the weekend at the Game1 expo in Melbourne. I am in the process of writing a whole incident report but I really need to get back ...
2 comments:
Friday, October 27, 2006

Rambling On

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So it’s another exciting Friday night. I’m sitting in Ironforge waiting on the Battleground queues that are all over an hour, 20-30 minutes...
2 comments:
Wednesday, October 18, 2006

No adware notice the Aussie BF 2142 box

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Kotaku has a post up that the Australian Battlefield 2142 box comes with no such adware notice. One of the commenters who goes by the handl...
Tuesday, October 17, 2006

EA - Adware, Its In The Game.

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In the latest (October 11th, 2006) Computer Gaming World radio podcast they open up an advance retail box of the very soon to be released ...
Friday, September 29, 2006

This Blog Sucks (+Fury Q&A link)

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Fury-Sanctuary has another Q&A with world famous computer game designer Joseph B. Hewitt IV and some yokel named Cameron McNeil. Not so...
Thursday, September 28, 2006

Girl Rocks Halo on the Violin and More Urban Tile Art

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I meant to post this a few days ago but the “blog this” link from YouTube wasn’t appearing here and I had to figure out how to do it by hand...
Thursday, September 21, 2006

Fury Stuff with add bonus: Lawyers versus Marketing

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Auran CEO Tony Hilliam, Fury Lead Designer Adam Carpenter and Art Director Jason Robson share their thoughts on what went down at PAX’06 ov...
3 comments:
Monday, September 18, 2006

Sorry Nintendo: No Wii for Me

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If you are up on gaming news you might have read about Nintendo's VP of marketing Perrin Kaplan at the recent New York City press event ...
3 comments:
Thursday, September 14, 2006

Yet another write up from another trade show

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MMORPG.COM has a “hands on” write-up by Laura Genender from the Austin Game Developer’s Conference. There is one small mistake; she says “T...
1 comment:
Saturday, September 09, 2006

Online Comic Update

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I'm adding a few more links to the comics section that should have been there all along: VG Cats , Mac Hall , and The Perry Bible Fellow...
Thursday, September 07, 2006

More Fury being unleashed at PAX

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I went looking to see if part 2 of the previoius post's interview was up but no luck. I did find these two videos though. The second on...
Thursday, August 31, 2006

PAX 2006 Gameplay footage of Fury

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Gamehelper.com has this gameplay footage as part one of their coverage of Fury. I know many gamers were probably really annoyed by the real...
Sunday, August 27, 2006

PAX

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MMORPG.COM has some pictures of PAX, ( Penny Arcade Expo to you noobs) where you can see the Fury booth. I don’t want to imply anything, ...
3 comments:

Kane

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I just saw the latest sneak peak video for Command & Conquer 3. No, I’m not going to link it. I’m not doing anything for EA unless they ...
3 comments:
Thursday, August 24, 2006

Check!

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Breaking out the “things to do before I die list”… Snorkeling on The Great Barrier Reef … CHECK!!! Been there done that! It was very very c...
1 comment:
Saturday, August 12, 2006

Fury / Duke Nuke'm Forever Combo Pack

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Adam has an interview about Fury over at Game World Network where he totally busts me for making a Duke Nuke'm Forever joke.
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Joseph B. Hewitt IV
I have been working in the computer/video game industry since 1985 and am once again looking for a job as a game designer.
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