tag:blogger.com,1999:blog-12564720.post4547112222925323006..comments2024-01-15T02:13:38.249-08:00Comments on Working as Designed: The Birth of the First Real-Time Strategy GameJoseph B. Hewitt IVhttp://www.blogger.com/profile/01952817145873886177noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-12564720.post-82480841359527928242011-12-16T15:01:45.193-08:002011-12-16T15:01:45.193-08:00I remember Crescent Hawk's Revenge as being tu...I remember Crescent Hawk's Revenge as being turn-based with some RTS features (such as fire support), not truly RTS. Harpoon or Command HQ seem like better candidates for "First RTS".<br /><br />I seem to recall that you could control the RTS features in CHR, so I may just be remembering playing it with most of them turned off (because in real-time enemy fire was way too intense).<Dave Rickeyhttps://www.blogger.com/profile/02567136316289610947noreply@blogger.com